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Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="WizarDru" data-source="post: 1864777" data-attributes="member: 151"><p>Sorry, It sounds more like I misunderstood you, or applied other folks arguments and wrapped them up with you.</p><p> </p><p> </p><p> </p><p> I understand the sentiment, and that's not a bad solution. However, one thing I also come back to is that while I'm the main DM, I'm not the ONLY DM. This was true back in AD&D days, as well. How can I keep players ignorant of the stats for a beholder, if two of them used them in their own games last week? That's why I invented new monsters back then...but these days, I can do it consistently, within the rules...instead of by total fiat. I consider that a bonus of the system, not being forced into mechanical mode. Different folks may see it differently.</p><p> </p><p> Further, that whole idea is also somewhat flawed in that after the N-th encounter with monster X, the players will have a good idea of it's capablities, anyhow. The third time you fight a Chuul, you know everything there is to know about it...unless you modify it, which invalidates the whole concern about keeping the info secret in the first place. Besides which, there are so many monsters out there, my players rarely remember specific instances of more obscure creatures when they meet them, anyhow. Now, at that time, I may deny them access to the MM, during the encounter (who remembers the stats of a Yeth hound or Yrrthak of the top of their head, and their special attacks?), but I find it hard to believe that a wizard with an INT of 34 and a Knowledge Arcana of 40+ is going to have a hard time figuring certain things out about a creature. Again, that could be just me.</p><p> </p><p> My point being is that if denying exclusive access to the DMG and MM, that it's a quixotic endeavour, and not really necessary to the game, per se.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1864777, member: 151"] Sorry, It sounds more like I misunderstood you, or applied other folks arguments and wrapped them up with you. I understand the sentiment, and that's not a bad solution. However, one thing I also come back to is that while I'm the main DM, I'm not the ONLY DM. This was true back in AD&D days, as well. How can I keep players ignorant of the stats for a beholder, if two of them used them in their own games last week? That's why I invented new monsters back then...but these days, I can do it consistently, within the rules...instead of by total fiat. I consider that a bonus of the system, not being forced into mechanical mode. Different folks may see it differently. Further, that whole idea is also somewhat flawed in that after the N-th encounter with monster X, the players will have a good idea of it's capablities, anyhow. The third time you fight a Chuul, you know everything there is to know about it...unless you modify it, which invalidates the whole concern about keeping the info secret in the first place. Besides which, there are so many monsters out there, my players rarely remember specific instances of more obscure creatures when they meet them, anyhow. Now, at that time, I may deny them access to the MM, during the encounter (who remembers the stats of a Yeth hound or Yrrthak of the top of their head, and their special attacks?), but I find it hard to believe that a wizard with an INT of 34 and a Knowledge Arcana of 40+ is going to have a hard time figuring certain things out about a creature. Again, that could be just me. My point being is that if denying exclusive access to the DMG and MM, that it's a quixotic endeavour, and not really necessary to the game, per se. [/QUOTE]
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