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Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="Aust Diamondew" data-source="post: 1864807" data-attributes="member: 5156"><p>I'm too young to remember before the last years of 2e (I'm nearly 19). But in my opinion people have this tendancy of not changing as a whole. There for I doubt 3e is much worse than previous editions (I remember several munchkins in the few 2e games I played in).</p><p></p><p>That being said what's wrong with players making knowledge checks to find out about things? If my character has spent time studying books and listening to stories about monsters he might know things that I, the player, may not know. Same thing applies to other skills, I don't need to know anything about tieing knots in order for my character to tie an uber knot with use rope, and I certainly don't need to know how to cast fireball for my character to do so.</p><p></p><p>I think one obvious thing with 3e/3.5e is that there are too many supplemental books to try and use/allow them all in one game. A DM needs to carefully monitor what he allows in the game. I try to keep my games as core as possible while still allowing my players to create the character concepts they want. If you don't need to take PRCs x, y and z in order to accomplish your character concept I won't let you (in fact no one in my games has had more than 1 PRC and less than half the characters in my games take PRCs).</p></blockquote><p></p>
[QUOTE="Aust Diamondew, post: 1864807, member: 5156"] I'm too young to remember before the last years of 2e (I'm nearly 19). But in my opinion people have this tendancy of not changing as a whole. There for I doubt 3e is much worse than previous editions (I remember several munchkins in the few 2e games I played in). That being said what's wrong with players making knowledge checks to find out about things? If my character has spent time studying books and listening to stories about monsters he might know things that I, the player, may not know. Same thing applies to other skills, I don't need to know anything about tieing knots in order for my character to tie an uber knot with use rope, and I certainly don't need to know how to cast fireball for my character to do so. I think one obvious thing with 3e/3.5e is that there are too many supplemental books to try and use/allow them all in one game. A DM needs to carefully monitor what he allows in the game. I try to keep my games as core as possible while still allowing my players to create the character concepts they want. If you don't need to take PRCs x, y and z in order to accomplish your character concept I won't let you (in fact no one in my games has had more than 1 PRC and less than half the characters in my games take PRCs). [/QUOTE]
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