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Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="Abstraction" data-source="post: 1865583" data-attributes="member: 25995"><p>Here's the basic rundown, in my mind:</p><p></p><p>1ed/2ed: You were playing GARY's game. You played by GARY's rules, in GARY's world using the flavor that GARY made up. If you didn't want to play by GARY's idea of gaming, you were swimming upriver. This was not a bad thing when it was the only thing we had.</p><p></p><p>3.xed: You are given a complete set of RULES in the core books. These are rules mostly devoid of any flavor. You are allowed and somewhat encouraged to come up with the flavor for your game. If you cannot or will not, you can still just play the game as a set of RULES.</p><p></p><p>The people who hark back to "the good old days" are seeing the past through rose-colored glasses. 1e/2e had far too problems. For instance, if you wanted to play a halfling, you were basically forced to be a thief. The ONLY options for a halfling were thief and fighter, and with small size and strength penalties, they stank at fighter. Every single time I tried to play a halfling in 1e/2e, at some point fairly early on, somebody "picked up the halfling that's been picking our pockets, turned him upside down and shook him."</p><p></p><p>Do you remember individual experience in 1e/2e? So that you were in competition with other players? So that accusations of DM favoritism were virtually guaranteed?</p><p></p><p>Finally, I stopped playing M:tG because the rules changed far too often for me to keep up with them even playing casually. I stick with 3.5 because the rules don't change. Big, big difference there.</p><p></p><p>You guys arguing that the "feel" was better really have to sit down and mentally go through one entire typical evening of one of your old games, not just cherry-pick the best memories over 20 years of playing.</p></blockquote><p></p>
[QUOTE="Abstraction, post: 1865583, member: 25995"] Here's the basic rundown, in my mind: 1ed/2ed: You were playing GARY's game. You played by GARY's rules, in GARY's world using the flavor that GARY made up. If you didn't want to play by GARY's idea of gaming, you were swimming upriver. This was not a bad thing when it was the only thing we had. 3.xed: You are given a complete set of RULES in the core books. These are rules mostly devoid of any flavor. You are allowed and somewhat encouraged to come up with the flavor for your game. If you cannot or will not, you can still just play the game as a set of RULES. The people who hark back to "the good old days" are seeing the past through rose-colored glasses. 1e/2e had far too problems. For instance, if you wanted to play a halfling, you were basically forced to be a thief. The ONLY options for a halfling were thief and fighter, and with small size and strength penalties, they stank at fighter. Every single time I tried to play a halfling in 1e/2e, at some point fairly early on, somebody "picked up the halfling that's been picking our pockets, turned him upside down and shook him." Do you remember individual experience in 1e/2e? So that you were in competition with other players? So that accusations of DM favoritism were virtually guaranteed? Finally, I stopped playing M:tG because the rules changed far too often for me to keep up with them even playing casually. I stick with 3.5 because the rules don't change. Big, big difference there. You guys arguing that the "feel" was better really have to sit down and mentally go through one entire typical evening of one of your old games, not just cherry-pick the best memories over 20 years of playing. [/QUOTE]
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