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Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="M.L. Martin" data-source="post: 1865622" data-attributes="member: 4086"><p>But how can you play the HERO System without a calculus-capable calculator? ;-)</p><p></p><p> (Yes, that's a joke; I have a deep affection and respect for HERO. I just wonder if it requires tracking too many elements for my play style--such as it might be if I roleplayed instead of just reading and talking about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> )</p><p></p><p></p><p></p><p> They may be in the minority, but they are a very vocal minority, and appear to be very influential on people's perceptions of the game. An intriguing point--back in the ramp-up to 3E, Rich Baker (I think it was him) said "Min/max if you like; the game won't break". Yet, here we are with constant discussion of 'broken', 'nerfed', and imbalanced elements. I don't know if the issue is with the design, the players, the supplements, or cosmic radiation, but it's something I'd like to see explored.</p><p></p><p> IMO, the flaw in D&D (as distinct from elements that just aren't to my taste) is that a game so rigorous and balance-oriented should do considerably more in providing customization and adjustment guidelines beyond the sketchy stuff in the core books. There are too many 'black boxes' in class, ability, feat and spell design, IMO.</p><p></p><p> Matthew L. Martin</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 1865622, member: 4086"] But how can you play the HERO System without a calculus-capable calculator? ;-) (Yes, that's a joke; I have a deep affection and respect for HERO. I just wonder if it requires tracking too many elements for my play style--such as it might be if I roleplayed instead of just reading and talking about it. :-) ) They may be in the minority, but they are a very vocal minority, and appear to be very influential on people's perceptions of the game. An intriguing point--back in the ramp-up to 3E, Rich Baker (I think it was him) said "Min/max if you like; the game won't break". Yet, here we are with constant discussion of 'broken', 'nerfed', and imbalanced elements. I don't know if the issue is with the design, the players, the supplements, or cosmic radiation, but it's something I'd like to see explored. IMO, the flaw in D&D (as distinct from elements that just aren't to my taste) is that a game so rigorous and balance-oriented should do considerably more in providing customization and adjustment guidelines beyond the sketchy stuff in the core books. There are too many 'black boxes' in class, ability, feat and spell design, IMO. Matthew L. Martin [/QUOTE]
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Is it DnD, or MtG? (General Griping)
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