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Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="iblis" data-source="post: 1866086" data-attributes="member: 20429"><p>True. Also and conversely though, people who are <strong>not</strong> emotionally close to something often aren't as capable of evaluating that something, as a detached third party.</p><p></p><p><span style="color: PaleGreen">No, seriously - yeah, I know how that looks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm not trying to generate more ill-will or whatever, in all honesty.</span></p><p></p><p>As an example : What <strong>meaningful understanding</strong> of an intensely personal, unique experience that one has, is available to a detached third party who will <em>never</em> share that exact experience? I'm not saying or implying that "none" would be the answer here. But clearly, there <em>are</em> other roads to understanding than that often claimed yet never attained state, 'objectivity'.</p><p></p><p>Erm, anyway...</p><p></p><p>D&D = MtG? Nope. Not remotely similar, as far as I've seen.</p><p></p><p>I've been a big fan of a number of systems, most of them not D&D in any incarnation. Though I did like AD&D 1ed a fair bit back when. Much fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>One thing I've realised is that no matter what system you use, there're gonna be different types of player and GM that will be whatever type they are, regardless. <span style="font-size: 9px">Except when they're not.</span> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>One significant (but 'bias-neutral') difference between D&D 3.0/3.5 and earlier editions is (so most people seem to agree) : more options. Yes? Well I hope so, 'cause I'll continue from there.</p><p></p><p>Quite apart from the fact that any given person might just <em>prefer</em> more, or less options, a major argument against D&D 3.0/3.5 appears to be : "This unnecessary amount of options allows players to min-max their characters more easily and more grievously than ever before." No? I hope I'm reading these things right, otherwise... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p>Hm, I think, to clarify, I'll start a poll to get more detail out of this devil, sts. Anybody who has opinions on this subject, please vote on it.</p><p></p><p>But I'll also say here that IMO, having more options by default, in every direction is a Good Thing an' all that. Reason being, if you have less options, less people can do what they want to do (by default) - a Bad Thing. And if you only have options that can't in any way be used for min-maxing, well essentially you've got a system that's a) probably impossible to make in the first place <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />, and b) unbalanced. Yes, unbalanced. 'Cause if you can't go more than a few steps in some logical or intuitive directions, but can go miles in others, well.....some concepts and even archetypes will likely suffer greatly relative to others, i.e. will be shafted.</p><p></p><p>Lastly, <strong>having more options doesn't mean having to use all of them, all of the time.</strong> I know that's been said before, many times. But it's such an obvious truth, that it gets a bit tiresome seeing people turn a blind eye to it, so often.</p><p></p><p>Even more lastly, could someone please give a <strong>real example</strong> to back up their claims about a particular edition? e.g. "Check out this 1st-Level Half-Orc Barbarian that can kill anything!", or whatever. And list stats etc. It might help.</p></blockquote><p></p>
[QUOTE="iblis, post: 1866086, member: 20429"] True. Also and conversely though, people who are [B]not[/B] emotionally close to something often aren't as capable of evaluating that something, as a detached third party. [COLOR=PaleGreen]No, seriously - yeah, I know how that looks. :) I'm not trying to generate more ill-will or whatever, in all honesty.[/COLOR] As an example : What [B]meaningful understanding[/B] of an intensely personal, unique experience that one has, is available to a detached third party who will [I]never[/I] share that exact experience? I'm not saying or implying that "none" would be the answer here. But clearly, there [I]are[/I] other roads to understanding than that often claimed yet never attained state, 'objectivity'. Erm, anyway... D&D = MtG? Nope. Not remotely similar, as far as I've seen. I've been a big fan of a number of systems, most of them not D&D in any incarnation. Though I did like AD&D 1ed a fair bit back when. Much fun! :D One thing I've realised is that no matter what system you use, there're gonna be different types of player and GM that will be whatever type they are, regardless. [SIZE=1]Except when they're not.[/SIZE] :cool: One significant (but 'bias-neutral') difference between D&D 3.0/3.5 and earlier editions is (so most people seem to agree) : more options. Yes? Well I hope so, 'cause I'll continue from there. Quite apart from the fact that any given person might just [I]prefer[/I] more, or less options, a major argument against D&D 3.0/3.5 appears to be : "This unnecessary amount of options allows players to min-max their characters more easily and more grievously than ever before." No? I hope I'm reading these things right, otherwise... :o Hm, I think, to clarify, I'll start a poll to get more detail out of this devil, sts. Anybody who has opinions on this subject, please vote on it. But I'll also say here that IMO, having more options by default, in every direction is a Good Thing an' all that. Reason being, if you have less options, less people can do what they want to do (by default) - a Bad Thing. And if you only have options that can't in any way be used for min-maxing, well essentially you've got a system that's a) probably impossible to make in the first place :D, and b) unbalanced. Yes, unbalanced. 'Cause if you can't go more than a few steps in some logical or intuitive directions, but can go miles in others, well.....some concepts and even archetypes will likely suffer greatly relative to others, i.e. will be shafted. Lastly, [B]having more options doesn't mean having to use all of them, all of the time.[/B] I know that's been said before, many times. But it's such an obvious truth, that it gets a bit tiresome seeing people turn a blind eye to it, so often. Even more lastly, could someone please give a [B]real example[/B] to back up their claims about a particular edition? e.g. "Check out this 1st-Level Half-Orc Barbarian that can kill anything!", or whatever. And list stats etc. It might help. [/QUOTE]
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