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*TTRPGs General
Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="Cithindril" data-source="post: 1866547" data-attributes="member: 16773"><p>As a frequent player of both D&D (3.0 Grognard here also <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) and MtG, I can agree that a common corporate marketing philosophy seems to drive both product lines. However, one key difference between the two (apart from one being a card game and the other an RPG <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) is that MtG experiences rapid change because earlier card expansions are annually removed from Type 2 legal tournament play. Each year's new release and old retirement changes the way that the existing cards work together and ensures that the game will continually reinvent itself. In the case of D&D, old options aren't really retired in the same fashion so the net effect of new releases is additive rather than revolutionary. </p><p></p><p>In addition, the DM has complete discretion on which options to permit or restrict in his/her campaign and so can tailor the flavor and number of choices. In MtG, there is really very little local variability (in my experience) since the DCI is pretty much the final word on how the rules are written and interpreted.</p></blockquote><p></p>
[QUOTE="Cithindril, post: 1866547, member: 16773"] As a frequent player of both D&D (3.0 Grognard here also :D ) and MtG, I can agree that a common corporate marketing philosophy seems to drive both product lines. However, one key difference between the two (apart from one being a card game and the other an RPG ;) ) is that MtG experiences rapid change because earlier card expansions are annually removed from Type 2 legal tournament play. Each year's new release and old retirement changes the way that the existing cards work together and ensures that the game will continually reinvent itself. In the case of D&D, old options aren't really retired in the same fashion so the net effect of new releases is additive rather than revolutionary. In addition, the DM has complete discretion on which options to permit or restrict in his/her campaign and so can tailor the flavor and number of choices. In MtG, there is really very little local variability (in my experience) since the DCI is pretty much the final word on how the rules are written and interpreted. [/QUOTE]
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Is it DnD, or MtG? (General Griping)
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