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*TTRPGs General
Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="Storyteller01" data-source="post: 1866730" data-attributes="member: 20931"><p>But chess hasn't had to reinvent itself (at least not within the last 50 or so years), and competitions are held regularly. Granted, its concidered boring by more than a few people, but still... </p><p></p><p>You could argue that MtC changes the game to keep players from getting bored or stagnate, but the bottom line is still a need for profit. The game simply will not sell in the long run if it doesn't. It's like selling chess. Most everyone has a grasp of the basic rules, and only those with an interst buy the game. MtG changes rules to maintain interest and profit.</p><p></p><p>According to a retailer I know, the best time for RPG sales is the first week that the book is out. If their shipment is late, they lose money, since customers will go elsewhere. The profit comes with the bulk sales, which comes with new books (ie: new rules).</p><p></p><p>You could also argue that WotC does not regularly change rules in D&D for two reasons.</p><p></p><p>1) they'll lose the consumer base they all ready have, since no one wants to shell out $60 to $100 for core rules every year (MtG posts their core rules for free).</p><p></p><p>2) they just don't have the capital for it. The books cost what they do for a reason, and Hasbro has more than role playing games to sell (according to a retailer I talked to, RPG's didn't sell as well compared to Hasbro's other products, such as children's board games). Since RPG"S are not there biggest seller, why invest more capital. Just wait for a few years...</p><p></p><p></p><p>To the administrators: I don't think I've stepped on any toes, and I'm not out to insult a possible contributor to your site. If I'm in the wrong, please let me know.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 1866730, member: 20931"] But chess hasn't had to reinvent itself (at least not within the last 50 or so years), and competitions are held regularly. Granted, its concidered boring by more than a few people, but still... You could argue that MtC changes the game to keep players from getting bored or stagnate, but the bottom line is still a need for profit. The game simply will not sell in the long run if it doesn't. It's like selling chess. Most everyone has a grasp of the basic rules, and only those with an interst buy the game. MtG changes rules to maintain interest and profit. According to a retailer I know, the best time for RPG sales is the first week that the book is out. If their shipment is late, they lose money, since customers will go elsewhere. The profit comes with the bulk sales, which comes with new books (ie: new rules). You could also argue that WotC does not regularly change rules in D&D for two reasons. 1) they'll lose the consumer base they all ready have, since no one wants to shell out $60 to $100 for core rules every year (MtG posts their core rules for free). 2) they just don't have the capital for it. The books cost what they do for a reason, and Hasbro has more than role playing games to sell (according to a retailer I talked to, RPG's didn't sell as well compared to Hasbro's other products, such as children's board games). Since RPG"S are not there biggest seller, why invest more capital. Just wait for a few years... To the administrators: I don't think I've stepped on any toes, and I'm not out to insult a possible contributor to your site. If I'm in the wrong, please let me know. [/QUOTE]
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