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Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="Scribble" data-source="post: 1866736" data-attributes="member: 23977"><p>Yes, true everything is optional in any game of course. Rule 0 is there for a reason. </p><p></p><p>In a rules LITE type game system, you have a few basic mechanics for dealing with a situation. </p><p></p><p>Now lets say somone writes a book about a new optional FEAT system. Everyone in your group really likes it. In the rules lite system, you could simply add it in. Where there once was NOT a ruling for something, now there is. You've added more rules, but you haven't crippled any of the original rules.</p><p></p><p>In a rules heavy system this is much harder. Basically because the rules assume that the others are used so a change to one effects the others.</p><p></p><p>Let's say for instance in 3e we don't like the feat system. So we remove it. Now we've SERIOUSLY hamstrung a character class like the Fighter, who's built on the concept of feats being a part of the game.</p><p></p><p>If we remove the skill system a similar thing happens to the rogue.</p><p></p><p>So in order not to hamstring any particular player you need to make a LOAD of changes in order to remove an option.</p></blockquote><p></p>
[QUOTE="Scribble, post: 1866736, member: 23977"] Yes, true everything is optional in any game of course. Rule 0 is there for a reason. In a rules LITE type game system, you have a few basic mechanics for dealing with a situation. Now lets say somone writes a book about a new optional FEAT system. Everyone in your group really likes it. In the rules lite system, you could simply add it in. Where there once was NOT a ruling for something, now there is. You've added more rules, but you haven't crippled any of the original rules. In a rules heavy system this is much harder. Basically because the rules assume that the others are used so a change to one effects the others. Let's say for instance in 3e we don't like the feat system. So we remove it. Now we've SERIOUSLY hamstrung a character class like the Fighter, who's built on the concept of feats being a part of the game. If we remove the skill system a similar thing happens to the rogue. So in order not to hamstring any particular player you need to make a LOAD of changes in order to remove an option. [/QUOTE]
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