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Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="ARandomGod" data-source="post: 1867015" data-attributes="member: 17296"><p>I'd say instead that the issue is 1) Feats. and 2) The whole Rules As Written philosophy. People play RAW a lot, therefore don't really use as much imagination. People accept rulings such as Darkness... this creates illumination. Why? Because it's in the RAW. And say things like "No, you can't research a fireball that's fifth level and does 15d6 damage. You need a feat fot that, because they wrote those feats so that they wouldn't have to write fifth level damage spells.</p><p></p><p>Meh.</p><p></p><p>Feats in general... They were an awesome idea, in many ways. And it allows for a large amount of flexibility... but feats are really an almost complete paralell to Magic cards... combine this card with that, this feat with that.</p><p></p><p>All that being said, I think that if they wanted feats in the game, they didn't take it far enough. THey should have simply eliminated ALL classes, there is only one class, and your feats define who you become. Which would also neatly eliminate multiclass issues. </p><p></p><p>And, of course, they just need to be less sloppy in a lot of rules. And they need to come up with either more spells or a set system for creating them. Do you realize that there is not ONE direct damage, roll to hit spell in spell levels four, five, six, seven, and eight. That's right, they just didn't make 'em. And they practically stopped making damage spells altogether in those levels, with a few minor and under powered exceptions.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1867015, member: 17296"] I'd say instead that the issue is 1) Feats. and 2) The whole Rules As Written philosophy. People play RAW a lot, therefore don't really use as much imagination. People accept rulings such as Darkness... this creates illumination. Why? Because it's in the RAW. And say things like "No, you can't research a fireball that's fifth level and does 15d6 damage. You need a feat fot that, because they wrote those feats so that they wouldn't have to write fifth level damage spells. Meh. Feats in general... They were an awesome idea, in many ways. And it allows for a large amount of flexibility... but feats are really an almost complete paralell to Magic cards... combine this card with that, this feat with that. All that being said, I think that if they wanted feats in the game, they didn't take it far enough. THey should have simply eliminated ALL classes, there is only one class, and your feats define who you become. Which would also neatly eliminate multiclass issues. And, of course, they just need to be less sloppy in a lot of rules. And they need to come up with either more spells or a set system for creating them. Do you realize that there is not ONE direct damage, roll to hit spell in spell levels four, five, six, seven, and eight. That's right, they just didn't make 'em. And they practically stopped making damage spells altogether in those levels, with a few minor and under powered exceptions. [/QUOTE]
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