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Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="FireLance" data-source="post: 1868947" data-attributes="member: 3424"><p>As did most of the items in 2e, such as the cloak of protection, the ring of protection, the gauntlets of ogre power, the girdles of giant strength, the gloves of dexterity, etc.</p><p></p><p></p><p></p><p>Yes, I can. I've read enough threads about low magic, low wealth level campaigns to have an idea of what they are like. All 3e did was provide a wealth baseline for characters of each level so that DMs can use the rule "characters of level x with wealth level x should be able to take on a challenge of CR x" when designing encounters. You can make the wealth levels higher or lower if you want, but if so, the guideline no longer applies and it's up to the DM to judge the difficulty of the encounter himself. In other words, you're back to the situation we had in 2e.</p><p> </p><p></p><p></p><p>If I remember correctly, Gauntlets of Ogre Power in 2e set your Strength to 18/00. Girdles of Giant Strength set your strength from 19 to 24 depending on whether it was a Girdle of Hill, Stone, Frost, Fire, Cloud or Storm Giant Strength. Possibly the reason why the increase in Strength seemed less was because nobody played a fighter with less than 18/xx Strength anyway.</p><p></p><p></p><p></p><p>I don't see that reliance on magic items has changed very much from 2e to 3e. 2e characters also had to worry about basilisks and bodaks and hell hounds and dragons and beholders and mind flayers and golems. They still needed their rings of fire resistance and cloaks of protection and magic weapons and armor.</p><p></p><p></p><p></p><p>Yes, but they are plusses that are more clearly defined and coherent and work together more sensibly. While magic items with odd restrictions and interactions may be more "interesting" (why does the AC bonus from a cloak of protection work with nonmagical leather but not any other type of armor?) I'd rather spend less time worrying about magical quirks and concentrate on what I consider to be the important bits: the heros, the plot and the world.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1868947, member: 3424"] As did most of the items in 2e, such as the cloak of protection, the ring of protection, the gauntlets of ogre power, the girdles of giant strength, the gloves of dexterity, etc. Yes, I can. I've read enough threads about low magic, low wealth level campaigns to have an idea of what they are like. All 3e did was provide a wealth baseline for characters of each level so that DMs can use the rule "characters of level x with wealth level x should be able to take on a challenge of CR x" when designing encounters. You can make the wealth levels higher or lower if you want, but if so, the guideline no longer applies and it's up to the DM to judge the difficulty of the encounter himself. In other words, you're back to the situation we had in 2e. If I remember correctly, Gauntlets of Ogre Power in 2e set your Strength to 18/00. Girdles of Giant Strength set your strength from 19 to 24 depending on whether it was a Girdle of Hill, Stone, Frost, Fire, Cloud or Storm Giant Strength. Possibly the reason why the increase in Strength seemed less was because nobody played a fighter with less than 18/xx Strength anyway. I don't see that reliance on magic items has changed very much from 2e to 3e. 2e characters also had to worry about basilisks and bodaks and hell hounds and dragons and beholders and mind flayers and golems. They still needed their rings of fire resistance and cloaks of protection and magic weapons and armor. Yes, but they are plusses that are more clearly defined and coherent and work together more sensibly. While magic items with odd restrictions and interactions may be more "interesting" (why does the AC bonus from a cloak of protection work with nonmagical leather but not any other type of armor?) I'd rather spend less time worrying about magical quirks and concentrate on what I consider to be the important bits: the heros, the plot and the world. [/QUOTE]
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