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Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="Henry" data-source="post: 1869276" data-attributes="member: 158"><p>Among insular groups who have no contact with other gamers, this indeed can happen. However, it's not prescribed to happen, because the DMG gives lots of advice on injecting dynamic, storytelling elements into the games themselves. If the DM does not read the DMG, and the players only look for the rules (say, like people using only the SRD with no other frame of reference), then this certainly would prevail. However, most new gamers come into the hobby via existing gaming groups, and despite advertising this STILL hasn't yet changed; of the remainder, the majority has read all three books, or the basic set, and has some idea that the game is built around heroic adenture more than optimizing a character. I really haven't seen the percentage of this change over the years; what I AM seeing is the growing divide between a newer crop of gamers (who have yet to go through those "power-up" stages of play) and an existing stock of aging gamers who've already been through those stages of play, and have an increasing lack of patience for them. It puts one in the mindset that the game is "going kiddie-fied" and it's not only (from my perspective) an inaccurate portrayal, but an unhealthy one, as existing gamers become more hostile to younger or newer players. </p><p></p><p>We were ALL 10 once; we weren't ALL 10-year old gamers, however.</p></blockquote><p></p>
[QUOTE="Henry, post: 1869276, member: 158"] Among insular groups who have no contact with other gamers, this indeed can happen. However, it's not prescribed to happen, because the DMG gives lots of advice on injecting dynamic, storytelling elements into the games themselves. If the DM does not read the DMG, and the players only look for the rules (say, like people using only the SRD with no other frame of reference), then this certainly would prevail. However, most new gamers come into the hobby via existing gaming groups, and despite advertising this STILL hasn't yet changed; of the remainder, the majority has read all three books, or the basic set, and has some idea that the game is built around heroic adenture more than optimizing a character. I really haven't seen the percentage of this change over the years; what I AM seeing is the growing divide between a newer crop of gamers (who have yet to go through those "power-up" stages of play) and an existing stock of aging gamers who've already been through those stages of play, and have an increasing lack of patience for them. It puts one in the mindset that the game is "going kiddie-fied" and it's not only (from my perspective) an inaccurate portrayal, but an unhealthy one, as existing gamers become more hostile to younger or newer players. We were ALL 10 once; we weren't ALL 10-year old gamers, however. [/QUOTE]
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