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Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="UniversalMonster" data-source="post: 1871124" data-attributes="member: 1034"><p>I guess Hero and Gurps might have counted, maybe, if your'e talking about use of tactical options- those do provide some. But the lack of a class or levelling system really crippled both of them for me. Over the course of a campaign, you would never see any rise in intensity. by exposing all the options in points you never got focused characters. You'd always end up with 4-6 characters with similar builds, rather than a team dynamic that D&D provides. And thats part of the skill in the game. </p><p></p><p>I can easily imagine a scenario where a group of skilled and unskilled players of D&D met at a tournament, got blindly handed pre-genned characters and participated in a judged game where rankings were awarded for player skill. </p><p>I suspect that you could even rate from paragon down to rank amateur just based on watching. </p><p></p><p>With Gurps or Hero, I honestly can't imagine there being much difference being made by player skill. </p><p></p><p><span style="font-size: 9px">Caveats- I intensely dislike both Gurps and Hero at least in their 1990-1998 incanrnations which is the only time I had any experience with either (well, brief flirtation with Gurps lite when that little booklet came out). I considered Gurps especially to be a failure as a workable system. I don't mind if anyone disagrees with me, but I am not going to change my mind about that. My neandarthal opinion is that "me no like Gurps. Or Hero." Earthdawn, on the other hand, I like. </span></p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 1871124, member: 1034"] I guess Hero and Gurps might have counted, maybe, if your'e talking about use of tactical options- those do provide some. But the lack of a class or levelling system really crippled both of them for me. Over the course of a campaign, you would never see any rise in intensity. by exposing all the options in points you never got focused characters. You'd always end up with 4-6 characters with similar builds, rather than a team dynamic that D&D provides. And thats part of the skill in the game. I can easily imagine a scenario where a group of skilled and unskilled players of D&D met at a tournament, got blindly handed pre-genned characters and participated in a judged game where rankings were awarded for player skill. I suspect that you could even rate from paragon down to rank amateur just based on watching. With Gurps or Hero, I honestly can't imagine there being much difference being made by player skill. [SIZE=1]Caveats- I intensely dislike both Gurps and Hero at least in their 1990-1998 incanrnations which is the only time I had any experience with either (well, brief flirtation with Gurps lite when that little booklet came out). I considered Gurps especially to be a failure as a workable system. I don't mind if anyone disagrees with me, but I am not going to change my mind about that. My neandarthal opinion is that "me no like Gurps. Or Hero." Earthdawn, on the other hand, I like. [/SIZE] [/QUOTE]
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Is it DnD, or MtG? (General Griping)
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