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Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="Geron Raveneye" data-source="post: 1873457" data-attributes="member: 2268"><p>Is very well possible...I have to admit to never really buying much stuff for 2E games beyond the core rules, setting boxes like Ravenloft or Dragonlance, and adventures if I liked them. The rest was more easy to ignore because 2E never was meant to be as modular as 3E is. In a way, the game had set itself as being basically complete with the core rulebooks in my mind, and it worked kinda nice. I did enjoy <em>Tome of Magic</em> for additional spells and priest spheres, but that's about it. And <em>Complete Psionics</em>, of course.</p><p></p><p>3E is all about flexibility and being modular, being able to shape a character exactly as you envision him by the use of feats and skills and special abilities. And I love the concept just as much...but it makes the core rules feel "incomplete" in my mind, because they only contain the bare bones of the D&D richness. It feels like it is necessary to get the rest of the books, to have even more options to be able to detail a character even deeper. And with 3.5E, it all started again, with substantial changes to a lot of things, which meant changes to a lot of the options afterwards, reprinted books etc. In my eyes, the changes from 3E to 3.5E could have been done with in one update book for the core rules, 128 pages, softcover, for $19.99, and free updates as web-enhancements for the splatbooks. But no, the whole game had to be reprinted after 3 years of existence. Does sound like Magic business style to me. :\ </p><p></p><p>One problem I had with 3E at first was that it took a lot out of my style of gaming and GMing. It started mapping out a lot of options by introducing feats, options we handled by creative use of the dice before...but it also set in stone the fact that special options should be dealt with through feats, and not through "arbitrary dice rolls". The skill system has become much more reasonable, even if it still is weird to have characters learn to be better diplomats by basically slaying monsters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> , but it also has become a big point of the balance between character classes, and where I was able to "fudge" a check for one of my players for the sake of roleplaying, it's much harder now with set DCs and specific modifiers. Coming from Basic D&D and AD&D, it took a lot of mental getting used to it, to be honest.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 1873457, member: 2268"] Is very well possible...I have to admit to never really buying much stuff for 2E games beyond the core rules, setting boxes like Ravenloft or Dragonlance, and adventures if I liked them. The rest was more easy to ignore because 2E never was meant to be as modular as 3E is. In a way, the game had set itself as being basically complete with the core rulebooks in my mind, and it worked kinda nice. I did enjoy [i]Tome of Magic[/i] for additional spells and priest spheres, but that's about it. And [i]Complete Psionics[/i], of course. 3E is all about flexibility and being modular, being able to shape a character exactly as you envision him by the use of feats and skills and special abilities. And I love the concept just as much...but it makes the core rules feel "incomplete" in my mind, because they only contain the bare bones of the D&D richness. It feels like it is necessary to get the rest of the books, to have even more options to be able to detail a character even deeper. And with 3.5E, it all started again, with substantial changes to a lot of things, which meant changes to a lot of the options afterwards, reprinted books etc. In my eyes, the changes from 3E to 3.5E could have been done with in one update book for the core rules, 128 pages, softcover, for $19.99, and free updates as web-enhancements for the splatbooks. But no, the whole game had to be reprinted after 3 years of existence. Does sound like Magic business style to me. :\ One problem I had with 3E at first was that it took a lot out of my style of gaming and GMing. It started mapping out a lot of options by introducing feats, options we handled by creative use of the dice before...but it also set in stone the fact that special options should be dealt with through feats, and not through "arbitrary dice rolls". The skill system has become much more reasonable, even if it still is weird to have characters learn to be better diplomats by basically slaying monsters ;) , but it also has become a big point of the balance between character classes, and where I was able to "fudge" a check for one of my players for the sake of roleplaying, it's much harder now with set DCs and specific modifiers. Coming from Basic D&D and AD&D, it took a lot of mental getting used to it, to be honest. [/QUOTE]
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