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*TTRPGs General
Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="barsoomcore" data-source="post: 1875252" data-attributes="member: 812"><p>My turn! My turn!</p><p></p><p>Huh. Which books? I'd like to see a TON of book titles, thank you.</p><p></p><p>Maybe your Magic play was different from mine, but I always looked forward to new decks because I'd gotten bored playing with my old cards, rather than because I'd been hypnotically drawn to them. You can only build so many decks from one box-ful of cards. D&D of course doesn't have that problem, since there's only the limit of your imagination to hold you back.</p><p></p><p>So the notion that bringing out new decks affects casual Magic players is kind of flawed to begin with, since Magic players have a built-in reason to WANT new rules -- because they've exhausted the options available in their existing cards. That built-in reason doesn't exist in D&D, so it's natural to assume that the impact of new rules being released would be different in D&D than in Magic.</p><p></p><p>It does? Well, not to me. To me, right from the get-go, 3E gave the impression of being (just like 1E) incredibly "mushable" -- a system you could mutilate, fold and spindle to your heart's content without a worry in sight. I revamped the magic system, stripped out the races, threw out 90% of the classes, added firearms, added a half-dozen feats around AC improvements and am continuing to have a grand old time years later.</p><p></p><p>Nobody whines and complains that they don't get enough attacks of opportunity or that their feat choices are under-powered. </p><p></p><p>Here's a tip: if your players are complaining about that sort of thing, you have bigger problems in your campaign than the rules. Cause if your players were having FUN, they wouldn't be worrying about that sort of stuff.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1875252, member: 812"] My turn! My turn! Huh. Which books? I'd like to see a TON of book titles, thank you. Maybe your Magic play was different from mine, but I always looked forward to new decks because I'd gotten bored playing with my old cards, rather than because I'd been hypnotically drawn to them. You can only build so many decks from one box-ful of cards. D&D of course doesn't have that problem, since there's only the limit of your imagination to hold you back. So the notion that bringing out new decks affects casual Magic players is kind of flawed to begin with, since Magic players have a built-in reason to WANT new rules -- because they've exhausted the options available in their existing cards. That built-in reason doesn't exist in D&D, so it's natural to assume that the impact of new rules being released would be different in D&D than in Magic. It does? Well, not to me. To me, right from the get-go, 3E gave the impression of being (just like 1E) incredibly "mushable" -- a system you could mutilate, fold and spindle to your heart's content without a worry in sight. I revamped the magic system, stripped out the races, threw out 90% of the classes, added firearms, added a half-dozen feats around AC improvements and am continuing to have a grand old time years later. Nobody whines and complains that they don't get enough attacks of opportunity or that their feat choices are under-powered. Here's a tip: if your players are complaining about that sort of thing, you have bigger problems in your campaign than the rules. Cause if your players were having FUN, they wouldn't be worrying about that sort of stuff. [/QUOTE]
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Is it DnD, or MtG? (General Griping)
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