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Is it ever a good idea to hit the party?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4969052" data-attributes="member: 710"><p>Tactically and mechanically, friendly fire can be a valid. But it's rare that hitting the entire party is a good idea. But if you hit more enemies than allies, it might make sense.</p><p></p><p>Basically, the tactical decision is: How can you inflict the most harm. You could define "effective harm" by subtracting the damage you inflict on your party members. If avoiding to hit them deals still less damage than you inflict with catching them in an area effect, it seems a good choice. Of course, it is never that easy. Sometimes it might also matter if you can finish an opponent off that you catch extra (because now the action economy is directly impacted), or if there is still healing available at all and hitting your comrade now might mean he drops now or on the enemies turn (again, action economy). </p><p></p><p></p><p>Beyond this, another question obviously is whether it's "nice" to catch some of your allies in the blast. Or if it feels believable to be willing to do so in the first place. As someone else mentioned - in-game, hit points have no clear meaning and being caught in a blast of fire is always deadly. Of course, one could argue that the player characters can still determine their general chances, and a high hit point value might indicate that they feel that they can protect themselves from your area effect (maybe readying their shield or taking cover behind a corner (or even an enemy).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4969052, member: 710"] Tactically and mechanically, friendly fire can be a valid. But it's rare that hitting the entire party is a good idea. But if you hit more enemies than allies, it might make sense. Basically, the tactical decision is: How can you inflict the most harm. You could define "effective harm" by subtracting the damage you inflict on your party members. If avoiding to hit them deals still less damage than you inflict with catching them in an area effect, it seems a good choice. Of course, it is never that easy. Sometimes it might also matter if you can finish an opponent off that you catch extra (because now the action economy is directly impacted), or if there is still healing available at all and hitting your comrade now might mean he drops now or on the enemies turn (again, action economy). Beyond this, another question obviously is whether it's "nice" to catch some of your allies in the blast. Or if it feels believable to be willing to do so in the first place. As someone else mentioned - in-game, hit points have no clear meaning and being caught in a blast of fire is always deadly. Of course, one could argue that the player characters can still determine their general chances, and a high hit point value might indicate that they feel that they can protect themselves from your area effect (maybe readying their shield or taking cover behind a corner (or even an enemy). [/QUOTE]
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