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Is it ever a good idea to hit the party?
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<blockquote data-quote="alleynbard" data-source="post: 4969370" data-attributes="member: 16220"><p>The players of my tanks and rogues have always been willing to take a hit from the spellcasters every so often, especially if there is no other choice. In fact, they often call for the situation while in-game. That said, the spellcasters have always been good at waiting until commanded to incinerate the area. Otherwise, they try their best to avoid the party while the front line is doing its thing. In those situations I often allow the front line party members a bonus to saves/defenses when the attack is made to represent their ability to brace for the attack.</p><p></p><p>Wizards (and most controllers) are smart people. They know their spells rarely take creatures out of combat in one blow. This is especially true in 4e where the only creatures that are going to drop instantly are minions. But then, I also give visual clues for minions (which I am sure some would call metagaming) to help the controllers understand that those guys will fall easily. They don't use the term "minions" the way I do (in fact the term never enters play), but they do see weakness and take advantage of it. </p><p></p><p>Since they are aware of their powers it is not out of the question for the party to discuss this tactic while sitting around the table at the local inn. In fact, I rather presume the characters get to discuss their tactics a lot more than the players actually do. Which means I give a little leeway to in-game chatter because that discussion likely illustrates something the characters should already know. </p><p></p><p>The same goes for OOC conversation outside of the game. This is important for understanding that everyone in the group is on the same page. I imagine it is similar to how their characters might address the issue. Of course, the characters aren't using game terms, but the intent is the same. Both involve care and concern for all of those involved.</p><p></p><p>Like I said, the people calling for these tactics are always the people who play the frontline characters. In 3e this involved the rogue, though 4e has changed some of that. In any case, the idea was never perpetuated by the one casting the area effect. And it is never the first choice in any combat situation.</p><p></p><p>Now if one of my players began dropping AoEs without announcing it or discussing it with other players outside of the game, I would get irritated. I imagine my players would as well. In that situation action would be taken and if the behavior doesn't stop, the player gets shown the door. I have enough potential players in my group of friends I don't need to deal with disruptive players of any stripe. Fortunately our current group are all close friends and we are sensitive to each other.</p></blockquote><p></p>
[QUOTE="alleynbard, post: 4969370, member: 16220"] The players of my tanks and rogues have always been willing to take a hit from the spellcasters every so often, especially if there is no other choice. In fact, they often call for the situation while in-game. That said, the spellcasters have always been good at waiting until commanded to incinerate the area. Otherwise, they try their best to avoid the party while the front line is doing its thing. In those situations I often allow the front line party members a bonus to saves/defenses when the attack is made to represent their ability to brace for the attack. Wizards (and most controllers) are smart people. They know their spells rarely take creatures out of combat in one blow. This is especially true in 4e where the only creatures that are going to drop instantly are minions. But then, I also give visual clues for minions (which I am sure some would call metagaming) to help the controllers understand that those guys will fall easily. They don't use the term "minions" the way I do (in fact the term never enters play), but they do see weakness and take advantage of it. Since they are aware of their powers it is not out of the question for the party to discuss this tactic while sitting around the table at the local inn. In fact, I rather presume the characters get to discuss their tactics a lot more than the players actually do. Which means I give a little leeway to in-game chatter because that discussion likely illustrates something the characters should already know. The same goes for OOC conversation outside of the game. This is important for understanding that everyone in the group is on the same page. I imagine it is similar to how their characters might address the issue. Of course, the characters aren't using game terms, but the intent is the same. Both involve care and concern for all of those involved. Like I said, the people calling for these tactics are always the people who play the frontline characters. In 3e this involved the rogue, though 4e has changed some of that. In any case, the idea was never perpetuated by the one casting the area effect. And it is never the first choice in any combat situation. Now if one of my players began dropping AoEs without announcing it or discussing it with other players outside of the game, I would get irritated. I imagine my players would as well. In that situation action would be taken and if the behavior doesn't stop, the player gets shown the door. I have enough potential players in my group of friends I don't need to deal with disruptive players of any stripe. Fortunately our current group are all close friends and we are sensitive to each other. [/QUOTE]
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