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Is it ever a good idea to hit the party?
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<blockquote data-quote="Dross" data-source="post: 4970020" data-attributes="member: 33802"><p>In the current campaign I've had to initiate friendly fire twice, both of which were on a surrounded rogue. While OOC we know that the rogue can only fail on a 1 against my wand wielder, IC we have known the rogue is most likely to come through unscathed. (well, saving once out of two ain't bad <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>It just isn't a tactic we use unless it is required. The meat shields always try to place themselves to heard our foes into areas that allow us to rain damage on them from several sources.</p><p></p><p>As an aside, why would a party keep someone that doesn't care if they hurt their comrades unless it is necessary?</p></blockquote><p></p>
[QUOTE="Dross, post: 4970020, member: 33802"] In the current campaign I've had to initiate friendly fire twice, both of which were on a surrounded rogue. While OOC we know that the rogue can only fail on a 1 against my wand wielder, IC we have known the rogue is most likely to come through unscathed. (well, saving once out of two ain't bad ;)). It just isn't a tactic we use unless it is required. The meat shields always try to place themselves to heard our foes into areas that allow us to rain damage on them from several sources. As an aside, why would a party keep someone that doesn't care if they hurt their comrades unless it is necessary? [/QUOTE]
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Is it ever a good idea to hit the party?
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