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Is it ever a good idea to hit the party?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4971763" data-attributes="member: 5143"><p>It's abstract. It's a combination of barely missing and hitting in a way that causes insignificant damage. Your poison attack likely hit. In that you managed to barely connect with the guys arm, causing a small cut. But enough to pass the poison on. The cut will likely heal on its own and is no big deal.</p><p></p><p></p><p>Yeah, jumping from extremely unrealistic heights has been the one blip in the rules since the beginning. It's probably the ONLY time I'll step in and say "Yeah, your character doesn't to jump 100 feet down there, he's afraid he'll die." But even that is debatable. If the choice is between jumping and a rampaging Balor coming up the stairs, and the character wants to jump, I'll let them. And they'll survive due to the rules.</p><p></p><p></p><p>I agree with the cliffs thing. But I want to simulate the really big action heroes. I can't count the number of times that heroes in movies have guns pointed at them(which should scare the crap out of them and make them not want to take any offensive actions at all) but they run as soon as the person holding the gun is slightly distracted(counting on them to miss...which they always do), or they run towards the guy and kick the gun out of his hands before he gets a shot off, or they dodge the bullet by rolling or whatever.</p><p></p><p>They often jump from airplanes, sky scrapers, helicopters, boats at high speed, and so on and so forth. Most of the time, they hit the ground, they roll and they are completely unharmed.</p><p></p><p>The point is, they are big, bad heroes. They survive stuff that seems certain death for everyone else. And they often act like it.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4971763, member: 5143"] It's abstract. It's a combination of barely missing and hitting in a way that causes insignificant damage. Your poison attack likely hit. In that you managed to barely connect with the guys arm, causing a small cut. But enough to pass the poison on. The cut will likely heal on its own and is no big deal. Yeah, jumping from extremely unrealistic heights has been the one blip in the rules since the beginning. It's probably the ONLY time I'll step in and say "Yeah, your character doesn't to jump 100 feet down there, he's afraid he'll die." But even that is debatable. If the choice is between jumping and a rampaging Balor coming up the stairs, and the character wants to jump, I'll let them. And they'll survive due to the rules. I agree with the cliffs thing. But I want to simulate the really big action heroes. I can't count the number of times that heroes in movies have guns pointed at them(which should scare the crap out of them and make them not want to take any offensive actions at all) but they run as soon as the person holding the gun is slightly distracted(counting on them to miss...which they always do), or they run towards the guy and kick the gun out of his hands before he gets a shot off, or they dodge the bullet by rolling or whatever. They often jump from airplanes, sky scrapers, helicopters, boats at high speed, and so on and so forth. Most of the time, they hit the ground, they roll and they are completely unharmed. The point is, they are big, bad heroes. They survive stuff that seems certain death for everyone else. And they often act like it. [/QUOTE]
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