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Is it ever a good idea to hit the party?
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<blockquote data-quote="Kzach" data-source="post: 4972182" data-attributes="member: 56189"><p>With people saying that the caster knows his damage isn't that big of a deal to the melee, have you considered crits?</p><p></p><p>4e has a lot of bonus damage on crits that can change a regular attack into a really nasty hit. A scorching burst for instance is usually just 1d6+Int mod+implement. So max 12 damage at 5th-10th level with a +2 implement. But on a crit, that's now 12+2d6 or even 2d8. What if they roll max or close to max on that? So now instead of a 12 hit point possibility, they've hit for up to 24 or 28.</p><p></p><p>At 5th to 10th the first represents roughly one healing surge. The second represents roughly bloodied. That then uses up healing resources of either the leader or the friend who was hit, meaning they have less actions to deal with the threat, and less healing options should the dice turn bad.</p><p></p><p>And quite frankly, I think most people are going to feel social pressure to say yes when someone asks. Myself, given that I rarely care what people think of me, I'm quite happy to tell someone to get stuffed and keep their attacks aimed at the enemy, but others might not want to cause waves. I'd be willing to bet a lot of the people who say they're fine with it are still miffed when their characters are killed by friendly fire.</p><p></p><p>Why generate the ill-will by asking at all? If you're only options are hitting your friends, then make up a new character.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4972182, member: 56189"] With people saying that the caster knows his damage isn't that big of a deal to the melee, have you considered crits? 4e has a lot of bonus damage on crits that can change a regular attack into a really nasty hit. A scorching burst for instance is usually just 1d6+Int mod+implement. So max 12 damage at 5th-10th level with a +2 implement. But on a crit, that's now 12+2d6 or even 2d8. What if they roll max or close to max on that? So now instead of a 12 hit point possibility, they've hit for up to 24 or 28. At 5th to 10th the first represents roughly one healing surge. The second represents roughly bloodied. That then uses up healing resources of either the leader or the friend who was hit, meaning they have less actions to deal with the threat, and less healing options should the dice turn bad. And quite frankly, I think most people are going to feel social pressure to say yes when someone asks. Myself, given that I rarely care what people think of me, I'm quite happy to tell someone to get stuffed and keep their attacks aimed at the enemy, but others might not want to cause waves. I'd be willing to bet a lot of the people who say they're fine with it are still miffed when their characters are killed by friendly fire. Why generate the ill-will by asking at all? If you're only options are hitting your friends, then make up a new character. [/QUOTE]
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Is it ever a good idea to hit the party?
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