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General Tabletop Discussion
*Dungeons & Dragons
Is it fair to cast save-or-suck spells on the players?
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<blockquote data-quote="Soul Stigma" data-source="post: 7149108" data-attributes="member: 6887393"><p>Late to the party, but my two cents: </p><p></p><p>I'm an advocate for fun factor. I am also a realist. Sometimes things may be "unfun" because dice misbehave and need a time out or perhaps the PCs get in over their heads (assuming the fiction has warned them).</p><p></p><p>I see no issue with the spell selection, particularly if the baddies knew the PCs were coming. With that assumption, were I the spell caster, I would damn sure gear up for onslaught with some defenses as well and perhaps an escape plan.</p><p></p><p>I will say that any character sent back to the Material should periodically get spotlight time as opposed to just being out of the fight. What kind of spotlight time? Probably their ongoing effort to find a way back to their friends (I by no means recommend having them run into a separate encounter/battle!), perhaps seeking out a powerful NPC who understands the plight. </p><p></p><p>Yes, timewise the battle will end before the PC finds a way back - but at least they're doing something.</p><p></p><p>Other than all that - working as intended - they're liches!</p></blockquote><p></p>
[QUOTE="Soul Stigma, post: 7149108, member: 6887393"] Late to the party, but my two cents: I'm an advocate for fun factor. I am also a realist. Sometimes things may be "unfun" because dice misbehave and need a time out or perhaps the PCs get in over their heads (assuming the fiction has warned them). I see no issue with the spell selection, particularly if the baddies knew the PCs were coming. With that assumption, were I the spell caster, I would damn sure gear up for onslaught with some defenses as well and perhaps an escape plan. I will say that any character sent back to the Material should periodically get spotlight time as opposed to just being out of the fight. What kind of spotlight time? Probably their ongoing effort to find a way back to their friends (I by no means recommend having them run into a separate encounter/battle!), perhaps seeking out a powerful NPC who understands the plight. Yes, timewise the battle will end before the PC finds a way back - but at least they're doing something. Other than all that - working as intended - they're liches! [/QUOTE]
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Is it fair to cast save-or-suck spells on the players?
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