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General Tabletop Discussion
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Is it fair to cast save-or-suck spells on the players?
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<blockquote data-quote="iserith" data-source="post: 7149487" data-attributes="member: 97077"><p>True. It has a lot to do with iteration time, too, and D&D can have a very long iteration time. In a video game, you die and you're back in action pretty quickly, in general, perhaps having thought about a new way to deal with the thing that killed you that you can now try out. In D&D, the iteration time can be hours and with the right save-or-suck spell, you're effectively dead in that you can't really do anything to impact the outcome of things.</p><p></p><p>So if that iteration time is a problem for the group, solutions should be considered beforehand. Me personally, a goal of making the game fun to watch as well as play is a good one and solves the few times this iteration time problem occurs. It's also good for a host of other reasons. That puts a lot on the DM, but I think that's okay because it means it's something the DM can control. For the players, as you say, they have to get better at the game. I think that's a good goal as a player, but I have no control over what others do to improve their skills, so it's less reliable as a solution from the DM's perspective.</p></blockquote><p></p>
[QUOTE="iserith, post: 7149487, member: 97077"] True. It has a lot to do with iteration time, too, and D&D can have a very long iteration time. In a video game, you die and you're back in action pretty quickly, in general, perhaps having thought about a new way to deal with the thing that killed you that you can now try out. In D&D, the iteration time can be hours and with the right save-or-suck spell, you're effectively dead in that you can't really do anything to impact the outcome of things. So if that iteration time is a problem for the group, solutions should be considered beforehand. Me personally, a goal of making the game fun to watch as well as play is a good one and solves the few times this iteration time problem occurs. It's also good for a host of other reasons. That puts a lot on the DM, but I think that's okay because it means it's something the DM can control. For the players, as you say, they have to get better at the game. I think that's a good goal as a player, but I have no control over what others do to improve their skills, so it's less reliable as a solution from the DM's perspective. [/QUOTE]
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Is it fair to cast save-or-suck spells on the players?
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