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General Tabletop Discussion
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Is it fair to cast save-or-suck spells on the players?
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<blockquote data-quote="Satyrn" data-source="post: 7149627" data-attributes="member: 6801204"><p>Oh, hey. [MENTION=32659]Charles Rampant[/MENTION], since the fight is carrying over to your next session, ccs has just given you some awesome advice for how to continue.</p><p></p><p>Have one of the wizards dimension hop - along with a decent bodyguard - to wherever that banished fighter is. Not right into combat range, but in sight of and visible to the PC at whatever appropriate distance that lets the player choose to engage, flee or otherwise deal with the new development. This brings the player back into the game, and lessens the load the main party has to face. That should help.</p><p></p><p>And if you make it the wizard's staff that lets him dimension hop - and make it clear to the banished fighter that it was the staff's doing - you open up a way for him to regroup with the party, perhaps by defeating the wizard or at least by grabbing the staff.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7149627, member: 6801204"] Oh, hey. [MENTION=32659]Charles Rampant[/MENTION], since the fight is carrying over to your next session, ccs has just given you some awesome advice for how to continue. Have one of the wizards dimension hop - along with a decent bodyguard - to wherever that banished fighter is. Not right into combat range, but in sight of and visible to the PC at whatever appropriate distance that lets the player choose to engage, flee or otherwise deal with the new development. This brings the player back into the game, and lessens the load the main party has to face. That should help. And if you make it the wizard's staff that lets him dimension hop - and make it clear to the banished fighter that it was the staff's doing - you open up a way for him to regroup with the party, perhaps by defeating the wizard or at least by grabbing the staff. [/QUOTE]
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Is it fair to cast save-or-suck spells on the players?
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