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Is it fair to cast save-or-suck spells on the players?
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<blockquote data-quote="Charles Rampant" data-source="post: 7149742" data-attributes="member: 32659"><p>To be honest, I can only interpret this and your previous post as attempts to declare yourself smarter than me. Why you'd waste so many words trying to assert this, I don't know. If you want to feel superior, there seems easier ways to go about it. </p><p></p><p>As to how the players won: good initiative played a huge part. With a party of dexterity classes (Monk, Rogue, Champion Archer) and the Cleric having the Alert feat, they went before almost all the enemies. The Monk, thanks to the int-based movement and his enhanced movement speed, achieved 65ft of movement a turn; more than enough to fly out of range of <em>Counterspell</em>, cast <em>Anti-Magic Field</em>, and then dash into melee range of Vlaakith. The other characters scattered, meaning AoEs wouldn't hit more than one; the room allows free flying and is fifty foot tall, so they all went to different levels, for example. From that point on, there were able to ensure that Vlaakith and the other casters never got a good shot at them, and a couple of my attempts to shut down party members backfired: the Cleric got <em>Forcecaged</em> - and simply cast <em>Antimagic Field</em> on his turn and flew out; the Paladin had <em>Power Word Kill</em> cast on him after a Dragon had savaged him, but he had <em>Deathward</em> up which stopped the spell outright, having been careful to avoid the <em>Antimagic Fields</em>. With upwards of two thirds of the party protected by the fields, the enemy spellcasting was unable to get a real grip; I was especially struggling to justify casting <em>Shapechange</em> with so many Antimagic fields (which would instantly deactivate it) running, hence why I gambled on the <em>Power Word Kill</em>. The Dragons and Tl'a'ikith (spectral knights) tried to do melee but were gradually worn down by the players, who were also lucky enough to get a Vorpal hit on a Dragon to take it out of the fight early. By that point the Monk had already been able to take out one of the Ky'r'izoth, with the other falling to the Cleric. The Lich melee attack is pretty impressive on some levels, but against Dwarf characters it really didn't do all that much; only one character turn was lost to it. Finally, a critical turn saw Vlaakith polymorph into a T-Rex to try and waste some player attacks on whittling down the temporary HP, only to see the Cleric drop his <em>Antimagic Field</em> to cast <em>Heal</em>, restoring all party members still present to full HP, all done while Vlaakith couldn't <em>Counterspell</em>. Thus, we end up with a fight where Vlaakith's magic is mostly spent, as are her allies, while the PCs are battered but still able to take and receive damage. </p><p></p><p>Lastly, did you really think that the Dragons would have Legendary Actions? They're pets; impressive pets, but pets all the same, and pets don't get legendary actions. More importantly, the idea of having nine separate legendary actions in the combat sounds like a terrible idea for several reasons.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7149742, member: 32659"] To be honest, I can only interpret this and your previous post as attempts to declare yourself smarter than me. Why you'd waste so many words trying to assert this, I don't know. If you want to feel superior, there seems easier ways to go about it. As to how the players won: good initiative played a huge part. With a party of dexterity classes (Monk, Rogue, Champion Archer) and the Cleric having the Alert feat, they went before almost all the enemies. The Monk, thanks to the int-based movement and his enhanced movement speed, achieved 65ft of movement a turn; more than enough to fly out of range of [I]Counterspell[/I], cast [I]Anti-Magic Field[/I], and then dash into melee range of Vlaakith. The other characters scattered, meaning AoEs wouldn't hit more than one; the room allows free flying and is fifty foot tall, so they all went to different levels, for example. From that point on, there were able to ensure that Vlaakith and the other casters never got a good shot at them, and a couple of my attempts to shut down party members backfired: the Cleric got [I]Forcecaged[/I] - and simply cast [I]Antimagic Field[/I] on his turn and flew out; the Paladin had [I]Power Word Kill[/I] cast on him after a Dragon had savaged him, but he had [I]Deathward[/I] up which stopped the spell outright, having been careful to avoid the [i]Antimagic Fields[/i]. With upwards of two thirds of the party protected by the fields, the enemy spellcasting was unable to get a real grip; I was especially struggling to justify casting [I]Shapechange[/I] with so many Antimagic fields (which would instantly deactivate it) running, hence why I gambled on the [i]Power Word Kill[/i]. The Dragons and Tl'a'ikith (spectral knights) tried to do melee but were gradually worn down by the players, who were also lucky enough to get a Vorpal hit on a Dragon to take it out of the fight early. By that point the Monk had already been able to take out one of the Ky'r'izoth, with the other falling to the Cleric. The Lich melee attack is pretty impressive on some levels, but against Dwarf characters it really didn't do all that much; only one character turn was lost to it. Finally, a critical turn saw Vlaakith polymorph into a T-Rex to try and waste some player attacks on whittling down the temporary HP, only to see the Cleric drop his [i]Antimagic Field[/i] to cast [i]Heal[/i], restoring all party members still present to full HP, all done while Vlaakith couldn't [i]Counterspell[/i]. Thus, we end up with a fight where Vlaakith's magic is mostly spent, as are her allies, while the PCs are battered but still able to take and receive damage. Lastly, did you really think that the Dragons would have Legendary Actions? They're pets; impressive pets, but pets all the same, and pets don't get legendary actions. More importantly, the idea of having nine separate legendary actions in the combat sounds like a terrible idea for several reasons. [/QUOTE]
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