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General Tabletop Discussion
*Dungeons & Dragons
Is it fair to cast save-or-suck spells on the players?
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<blockquote data-quote="Henry" data-source="post: 7150655" data-attributes="member: 158"><p>Regarding the original post: While it probably sounds a bit mean, I'm in the "suck it up" camp myself.</p><p></p><p>Recent example: Pathfinder game, circa 14th level, travelling in Hell. In the midst of a pitched battle, I failed a save, quite badly, and my character was turned to an iron statue. I spent the next hour and a half of a two hour battle as an iron statue. I still stayed, and was still engaged in the fight, because I wanted to find out the fate of my group - was this a TPK that meant the end, or did we manage to recover? That's the breaks of high-level play. 5e already goes out of the way to make most save or suck spells save every round - it makes sense that the highest levels of magic (8+) end a fight completely. The casters in-world spent years perfecting this level of power, it should be unfair to an extent. </p><p></p><p>More personally, in sports, a benched player worth a damn doesn't take off because he/she didn't get to play, or because they can't play -- they stay for the team to the end of the match, because they're a team. To me, that says as much about character as taking off because you got sidelined does.</p><p></p><p>CAVEAT: just thought of one thing - it you're the type who still can run 6 or 8 hour games, and get sidelined with no chance of coming back for 6 or 8 hours because you still run combats that long, that might be a bit unreasonable to ask. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I haven't run a 6+ hour game in MANY years.</p></blockquote><p></p>
[QUOTE="Henry, post: 7150655, member: 158"] Regarding the original post: While it probably sounds a bit mean, I'm in the "suck it up" camp myself. Recent example: Pathfinder game, circa 14th level, travelling in Hell. In the midst of a pitched battle, I failed a save, quite badly, and my character was turned to an iron statue. I spent the next hour and a half of a two hour battle as an iron statue. I still stayed, and was still engaged in the fight, because I wanted to find out the fate of my group - was this a TPK that meant the end, or did we manage to recover? That's the breaks of high-level play. 5e already goes out of the way to make most save or suck spells save every round - it makes sense that the highest levels of magic (8+) end a fight completely. The casters in-world spent years perfecting this level of power, it should be unfair to an extent. More personally, in sports, a benched player worth a damn doesn't take off because he/she didn't get to play, or because they can't play -- they stay for the team to the end of the match, because they're a team. To me, that says as much about character as taking off because you got sidelined does. CAVEAT: just thought of one thing - it you're the type who still can run 6 or 8 hour games, and get sidelined with no chance of coming back for 6 or 8 hours because you still run combats that long, that might be a bit unreasonable to ask. :) I haven't run a 6+ hour game in MANY years. [/QUOTE]
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Is it fair to cast save-or-suck spells on the players?
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