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General Tabletop Discussion
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Is it fair to cast save-or-suck spells on the players?
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<blockquote data-quote="Charles Rampant" data-source="post: 7150769" data-attributes="member: 32659"><p>That's a good idea. Ironically the adventure I'm running did have a fairly complex description of how Vlaakith fights in combat, to aid the DM; it's just completely useless, due to the change in editions. (It starts with her casting a metamagic-enhanced Timestop and then following with six spells that now require Concentration, for example...) This adventure is interesting since it allows the players to do normal nasty tactics - Scry, Teleport, etc are all described as not prohibited by the Palace - but there are consequences for them, and Vlaakith has scry-blocked herself and her phlactery, namely the two things that they'd really want to know. </p><p></p><p>Edit: forgot to add why that's useful to mention here: to me this makes it a good high level adventure. It doesn't prohibit the players from doing high level fun stuff, but gives complications to them, and focuses on giving the DM a lot of cool rooms and monsters to fight without demanding that the players follow a specific path to do so.</p><p></p><p>As to your earlier comments about ideas for re-engaging people, I liked them! An interesting wrinkle here is that the absent character - the Champion Archer - was actually being controlled by proxy this session, since the player couldn't make it. If he can't make it next week, we might just quietly forget his character, and allow it to reappear at a dramatic moment the following week (i.e. when the player rejoins us). If the player <em>does</em> make it, I'm liking the idea now that some Githyanki chase him with a set of dimensional shackles, say, and these shackles are designed to teleport the user directly back to Tu'Narath once put on... so the player can have a wee side fight, defeat the Gith, and then use the shackles as a jumpstart back into the action. How his non-arcana trained character learns that is the wrinkle. However, since the players recruited him in Sigil, and he might thus be a native, it might not be that unbelievable that someone nearby can tell him...</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7150769, member: 32659"] That's a good idea. Ironically the adventure I'm running did have a fairly complex description of how Vlaakith fights in combat, to aid the DM; it's just completely useless, due to the change in editions. (It starts with her casting a metamagic-enhanced Timestop and then following with six spells that now require Concentration, for example...) This adventure is interesting since it allows the players to do normal nasty tactics - Scry, Teleport, etc are all described as not prohibited by the Palace - but there are consequences for them, and Vlaakith has scry-blocked herself and her phlactery, namely the two things that they'd really want to know. Edit: forgot to add why that's useful to mention here: to me this makes it a good high level adventure. It doesn't prohibit the players from doing high level fun stuff, but gives complications to them, and focuses on giving the DM a lot of cool rooms and monsters to fight without demanding that the players follow a specific path to do so. As to your earlier comments about ideas for re-engaging people, I liked them! An interesting wrinkle here is that the absent character - the Champion Archer - was actually being controlled by proxy this session, since the player couldn't make it. If he can't make it next week, we might just quietly forget his character, and allow it to reappear at a dramatic moment the following week (i.e. when the player rejoins us). If the player [I]does[/I] make it, I'm liking the idea now that some Githyanki chase him with a set of dimensional shackles, say, and these shackles are designed to teleport the user directly back to Tu'Narath once put on... so the player can have a wee side fight, defeat the Gith, and then use the shackles as a jumpstart back into the action. How his non-arcana trained character learns that is the wrinkle. However, since the players recruited him in Sigil, and he might thus be a native, it might not be that unbelievable that someone nearby can tell him... [/QUOTE]
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Is it fair to cast save-or-suck spells on the players?
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