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Community
General Tabletop Discussion
*Dungeons & Dragons
Is it fair to cast save-or-suck spells on the players?
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<blockquote data-quote="Ath-kethin" data-source="post: 7151086" data-attributes="member: 6798775"><p>I think that in this situation it's best to give all monsters and NPCs improvised weapons, no spellcasting except maybe <em> prestidigitation</em> if they're an archmage, and a stat array of 8 8 8 8 8 8. That should 'balance' things so PCs won't run crying</p><p></p><p>As to the OP 's situation: as other have mentioned, it seems to me that the issue isn't if the spell or ability is FAIR, it's whether everyone at the table can enjoy themselves. If it's in the book, it's fair. Hell, if it's part of the DM's campaign setting - wherever that may be - it's fair.</p><p></p><p>But sidelining a PC half an hour into a 5 hour session with no chance of escape is crap. I'd have left too. Why sit there if I can't DO anything? Seriously.</p><p></p><p>A DM has unlimited license and capability to cheat, and a responsibility to make sure everyone is given the chance to enjoy themselves. I have no issue with save-or-suck spells (or even save-or-die spells, in some circumstances), but there's a difference between disabling a character and disabling a player. The former is fine, the latter is as I said crap.</p><p></p><p>I hope it was a good movie. I also hope that either your DM learned something or you can find a new game.</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 7151086, member: 6798775"] I think that in this situation it's best to give all monsters and NPCs improvised weapons, no spellcasting except maybe [I] prestidigitation[/I] if they're an archmage, and a stat array of 8 8 8 8 8 8. That should 'balance' things so PCs won't run crying As to the OP 's situation: as other have mentioned, it seems to me that the issue isn't if the spell or ability is FAIR, it's whether everyone at the table can enjoy themselves. If it's in the book, it's fair. Hell, if it's part of the DM's campaign setting - wherever that may be - it's fair. But sidelining a PC half an hour into a 5 hour session with no chance of escape is crap. I'd have left too. Why sit there if I can't DO anything? Seriously. A DM has unlimited license and capability to cheat, and a responsibility to make sure everyone is given the chance to enjoy themselves. I have no issue with save-or-suck spells (or even save-or-die spells, in some circumstances), but there's a difference between disabling a character and disabling a player. The former is fine, the latter is as I said crap. I hope it was a good movie. I also hope that either your DM learned something or you can find a new game. [/QUOTE]
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Community
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Is it fair to cast save-or-suck spells on the players?
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