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General Tabletop Discussion
*Dungeons & Dragons
Is it fair to cast save-or-suck spells on the players?
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<blockquote data-quote="discosoc" data-source="post: 7153860" data-attributes="member: 6801554"><p>And the GM's characters are pretty unlikely to have any ability at dealing with SoS spells. Player characters, on the other hand, have many chances to do so. Players often enjoy a ton more freedom in planning or coordinating round-to-round combat, as well as the standard synergy that comes with each player building their character to work better as a team. They have feats they can take (mage-slayer, lucky, and resilient all come to mind) which offer extra layers of defense and offense when dealing with SoS sources.</p><p></p><p>They just often choose not to. I get why; probably more fun to pick a feat or character build that's going to provide enjoyment 80% of the time rather than another option that will get used much less frequently (but at greater risk). But that's a choice the player makes.</p><p></p><p>Lastly, very few SoS spells in 5e are really game-ending for the character. So many people seem to forget that resurrection is a thing in D&D and, for whatever reason, tend to use character death as an excuse to just build another character (and complain about the death of their last one) rather than get the resurrection and move on. It's a weird thing I've noticed, but I think it's relevant here.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7153860, member: 6801554"] And the GM's characters are pretty unlikely to have any ability at dealing with SoS spells. Player characters, on the other hand, have many chances to do so. Players often enjoy a ton more freedom in planning or coordinating round-to-round combat, as well as the standard synergy that comes with each player building their character to work better as a team. They have feats they can take (mage-slayer, lucky, and resilient all come to mind) which offer extra layers of defense and offense when dealing with SoS sources. They just often choose not to. I get why; probably more fun to pick a feat or character build that's going to provide enjoyment 80% of the time rather than another option that will get used much less frequently (but at greater risk). But that's a choice the player makes. Lastly, very few SoS spells in 5e are really game-ending for the character. So many people seem to forget that resurrection is a thing in D&D and, for whatever reason, tend to use character death as an excuse to just build another character (and complain about the death of their last one) rather than get the resurrection and move on. It's a weird thing I've noticed, but I think it's relevant here. [/QUOTE]
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Community
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*Dungeons & Dragons
Is it fair to cast save-or-suck spells on the players?
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