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Is it fair to cast save-or-suck spells on the players?
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<blockquote data-quote="iserith" data-source="post: 7154614" data-attributes="member: 97077"><p>The way I do it in my current campaign is there are 8 players. Each player has 2 characters. There's a caravan that they maintain as their mobile "home base." All the characters are in the caravan, plus all their hirelings (around 25 of them). Only 5 PCs can go forth and adventure at any one time. The remainder guard the caravan and make it a place where it is safe to long rest as the house rule for that game is long rests only take place in safe havens (towns, cities, or the caravan). Players are free to swap out characters each session or tap in a different character if their own character is sidelined or dies during the game. We just come up with a plausible reason why a swap or replacement would happen at a given time and carry on.</p></blockquote><p></p>
[QUOTE="iserith, post: 7154614, member: 97077"] The way I do it in my current campaign is there are 8 players. Each player has 2 characters. There's a caravan that they maintain as their mobile "home base." All the characters are in the caravan, plus all their hirelings (around 25 of them). Only 5 PCs can go forth and adventure at any one time. The remainder guard the caravan and make it a place where it is safe to long rest as the house rule for that game is long rests only take place in safe havens (towns, cities, or the caravan). Players are free to swap out characters each session or tap in a different character if their own character is sidelined or dies during the game. We just come up with a plausible reason why a swap or replacement would happen at a given time and carry on. [/QUOTE]
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Is it fair to cast save-or-suck spells on the players?
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