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<blockquote data-quote="calprinicus" data-source="post: 6049223" data-attributes="member: 6696956"><p>I've also done armor as HP in two or three sessions and it worked alright, but only since in DnD hit points are abstracted. The main reason I don't like it is because it doesn't hold up as well as the current AC only system. Lets say I have 50 hp and my armor provides 20 of that. If I've been hit a lot and only have 5 hp remaining.... is that my hero's physical body or just 5 points from my armor? Also it brings up issue like do I need to repair my armor to regain those 20 hp from my armor? This can be a hard concept for new players since HP is so abstracted.</p><p></p><p>Damage reduction has issues too since the range of damage in dnd is so variable. it can do 2-10 at low levels but 25+ at higher. Which would mean that damage reduction would need to scale with level, which is also a weird concept and not as easy as a flat rate like how it currently works with AC. </p><p></p><p>I like to think that armor is still measured in DnD with an increased AC since that is what works best for this game. If the armor bonus changed to HP or Damage reduction it would change spells, damage amounts, and the feel of the game might change as a result. Which might not be how WotC wants to sell the brand. </p><p></p><p>I don't think armor as HP or damage reduction couldn't work. I think it is a viable route but not for how DnD has been established.</p></blockquote><p></p>
[QUOTE="calprinicus, post: 6049223, member: 6696956"] I've also done armor as HP in two or three sessions and it worked alright, but only since in DnD hit points are abstracted. The main reason I don't like it is because it doesn't hold up as well as the current AC only system. Lets say I have 50 hp and my armor provides 20 of that. If I've been hit a lot and only have 5 hp remaining.... is that my hero's physical body or just 5 points from my armor? Also it brings up issue like do I need to repair my armor to regain those 20 hp from my armor? This can be a hard concept for new players since HP is so abstracted. Damage reduction has issues too since the range of damage in dnd is so variable. it can do 2-10 at low levels but 25+ at higher. Which would mean that damage reduction would need to scale with level, which is also a weird concept and not as easy as a flat rate like how it currently works with AC. I like to think that armor is still measured in DnD with an increased AC since that is what works best for this game. If the armor bonus changed to HP or Damage reduction it would change spells, damage amounts, and the feel of the game might change as a result. Which might not be how WotC wants to sell the brand. I don't think armor as HP or damage reduction couldn't work. I think it is a viable route but not for how DnD has been established. [/QUOTE]
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