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<blockquote data-quote="mlund" data-source="post: 6049369" data-attributes="member: 50304"><p>DR on armor isn't a hard thing to manage at the table. </p><p></p><p>Creating a HP pool for armor is a problem, especially with all the details or repairing, damaged states, etc. That's the kind of mindless book-keeping best suited for a computer game. Field Plate and Full Plate in UA are definitely examples of what not to do.</p><p></p><p>The real issue is balancing damage resistance. In a system that escalates damage by means of expansive multi-attacking (like 3.X), DR is far more powerful. In a system that escalates damage mostly by single attacks or effects (more like 4E and Next) it's not quite as volatile.</p><p></p><p>In some respects, it really does model monster-vs-player situations better. While it is really much harder to find purchase against Plate Mail with a sword, a Hill Giant isn't having any harder time connecting with his club against the guy in Full Plate as opposed to the guy in Ring Mail. The Plate Mail's superiority in this position doesn't come from an increased likelihood of binary success or failure with the Hill Giant dealing damage. Rather, it distributes the brunt of the blow, lowering the amount of damage done - possibly to a negligible amount if the Hill Giant rolls really low.</p><p></p><p>Something like Light Armor providing +1 AC, Medium Armor providing +2 AC, and Heavy Armor providing +3 AC with various DR levels would be pretty viable if a few adjustments were made for things like "Armor Piercing" attacks that trump Armor DR and making all Critical Hits automatically Armor Piercing. Also, a caveat that Armor DR can not reduce damage to less than 1 point would probably need to go in there too.</p><p></p><p>But that's just a thought experiment. AC ranged from 10-20 is pretty much Sacred Cow territory. Monkeying with that would lead to cries of "That's not really D&D!" - regardless of the legacy for armor DR from AD&D and 3.X (adamantine armor, anyone?)</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6049369, member: 50304"] DR on armor isn't a hard thing to manage at the table. Creating a HP pool for armor is a problem, especially with all the details or repairing, damaged states, etc. That's the kind of mindless book-keeping best suited for a computer game. Field Plate and Full Plate in UA are definitely examples of what not to do. The real issue is balancing damage resistance. In a system that escalates damage by means of expansive multi-attacking (like 3.X), DR is far more powerful. In a system that escalates damage mostly by single attacks or effects (more like 4E and Next) it's not quite as volatile. In some respects, it really does model monster-vs-player situations better. While it is really much harder to find purchase against Plate Mail with a sword, a Hill Giant isn't having any harder time connecting with his club against the guy in Full Plate as opposed to the guy in Ring Mail. The Plate Mail's superiority in this position doesn't come from an increased likelihood of binary success or failure with the Hill Giant dealing damage. Rather, it distributes the brunt of the blow, lowering the amount of damage done - possibly to a negligible amount if the Hill Giant rolls really low. Something like Light Armor providing +1 AC, Medium Armor providing +2 AC, and Heavy Armor providing +3 AC with various DR levels would be pretty viable if a few adjustments were made for things like "Armor Piercing" attacks that trump Armor DR and making all Critical Hits automatically Armor Piercing. Also, a caveat that Armor DR can not reduce damage to less than 1 point would probably need to go in there too. But that's just a thought experiment. AC ranged from 10-20 is pretty much Sacred Cow territory. Monkeying with that would lead to cries of "That's not really D&D!" - regardless of the legacy for armor DR from AD&D and 3.X (adamantine armor, anyone?) - Marty Lund [/QUOTE]
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