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Is it fun to play a caster in PF2?
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<blockquote data-quote="SteveC" data-source="post: 8958946" data-attributes="member: 9053"><p>Me as well. I was playing a spell caster so I got to be at the big kids table. We ended up planning for hours, which was not fun for the martial part of the group. It let us bypass the entire keep portion of the adventure so we just had to deal with a reasonably short dungeon. With the martial characters up front protecting the casters and also buffing their attacks (yes, you will come out of this adventure a few years older...) we did have fun at that point.</p><p></p><p>I see the notion that the DM could balance casters by their inherent weaknesses a lot in discussion of 1E and all I can tell you is that you had to compensate for those things in the game. You had your meat shields keeping the casters able to cast their spells, for instance, and creatures that were really resistant to spells were perfect targets for the martial characters. Of course there would always be ways that the DM could keep casters in line but my experience was that a high level AD&D spell caster is playing a different game than the rest of the group. I found it really interesting playing the game with one of the designers, since I took the opportunity to see if what I remembered the game being was really as intended. If anything it was more of an extreme caster/martial balance issue than I even remembered.</p><p></p><p>I have been lucky enough to play with many of the game's designers. One of the things that I have learned is that not all of them were good DMs and that there has been a lot of what I would describe as progress in terms of game design and how a session is run. Not everyone agrees with me of course, but it's an example of "never meet your heroes". I've played with many DMs that I'd consider better at running things than the old guard.</p><p></p><p>It's kind of funny because <strong>some of them</strong> that I've been able to play with are also some of the best DM/GMs I've ever played with too. Those were the ones who seem to have learned and developed their style since those early days. Now make no mistake: I'm just stating my opinions and am not intended to yuck anyone's yum. I think my opinion is summed up in saying that there has been progress made in DMing ... if you don't believe in that "progress" or that rpgs have "developed" you're not going to agree with me, and that's fine.</p></blockquote><p></p>
[QUOTE="SteveC, post: 8958946, member: 9053"] Me as well. I was playing a spell caster so I got to be at the big kids table. We ended up planning for hours, which was not fun for the martial part of the group. It let us bypass the entire keep portion of the adventure so we just had to deal with a reasonably short dungeon. With the martial characters up front protecting the casters and also buffing their attacks (yes, you will come out of this adventure a few years older...) we did have fun at that point. I see the notion that the DM could balance casters by their inherent weaknesses a lot in discussion of 1E and all I can tell you is that you had to compensate for those things in the game. You had your meat shields keeping the casters able to cast their spells, for instance, and creatures that were really resistant to spells were perfect targets for the martial characters. Of course there would always be ways that the DM could keep casters in line but my experience was that a high level AD&D spell caster is playing a different game than the rest of the group. I found it really interesting playing the game with one of the designers, since I took the opportunity to see if what I remembered the game being was really as intended. If anything it was more of an extreme caster/martial balance issue than I even remembered. I have been lucky enough to play with many of the game's designers. One of the things that I have learned is that not all of them were good DMs and that there has been a lot of what I would describe as progress in terms of game design and how a session is run. Not everyone agrees with me of course, but it's an example of "never meet your heroes". I've played with many DMs that I'd consider better at running things than the old guard. It's kind of funny because [B]some of them[/B] that I've been able to play with are also some of the best DM/GMs I've ever played with too. Those were the ones who seem to have learned and developed their style since those early days. Now make no mistake: I'm just stating my opinions and am not intended to yuck anyone's yum. I think my opinion is summed up in saying that there has been progress made in DMing ... if you don't believe in that "progress" or that rpgs have "developed" you're not going to agree with me, and that's fine. [/QUOTE]
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Is it fun to play a caster in PF2?
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