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Is it harder to be a DM in a high-level campaign?
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<blockquote data-quote="Fenes 2" data-source="post: 1009119" data-attributes="member: 6166"><p><strong>Re: Teeth grinding</strong></p><p></p><p></p><p></p><p></p><p></p><p>If I am speaking about my experiences, yes, then it is all about me, since I can't speak about other gaming groups I don't know about. </p><p></p><p>If I am the one preparing 2 adventures each week, creating NPCs, plots, hooks, opportunities etc, then yes, it is all about me. I can't speak for others, but as long as I spend 4 to 10 hours a week just preparing adventures so that all my players can have fun for 10 hours a week, then I better have fun doing it, since I don't get paid for it. </p><p></p><p>I hope no one is seriously suggesting that a DM should not have fun DMing, just as long as the player have fun. </p><p></p><p></p><p></p><p></p><p></p><p>Very easy to answer: If I have to scrap half my adventure ideas, then I have to scrap half my adventures - which means there will be only half the adventures left to run - which in turn means the variety of the adventures decreases. </p><p></p><p>If I have to prepare even longer for a single session, odds are I</p><p>a) don't prepare as well as I could, due to time contraits or </p><p>b) run less adventures, resulting in less game sessions for the players.</p><p></p><p>I could even</p><p>c) stop that campaign and start a lower-level one despite the fact that the players would like to continue playing theri favorite characters, since I don't have any fun anymore MDing.</p><p></p><p>See where they may have a problem?</p><p></p><p></p><p></p><p>No. While I sometimes run PrCs that I don't allow to players, I generally don't use spells I don't allow to players. Won't find my Red Wizards teleporting all over the place - although they may use a portal network discovered in ancient ruins during adventure, which in turn the players may destroy/guard/take over. You won't find NPCs coming back from the dead due to resurrection - although several foes and even former allies came back as undead, often in the service of necromancers or fiends.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 1009119, member: 6166"] [b]Re: Teeth grinding[/b] If I am speaking about my experiences, yes, then it is all about me, since I can't speak about other gaming groups I don't know about. If I am the one preparing 2 adventures each week, creating NPCs, plots, hooks, opportunities etc, then yes, it is all about me. I can't speak for others, but as long as I spend 4 to 10 hours a week just preparing adventures so that all my players can have fun for 10 hours a week, then I better have fun doing it, since I don't get paid for it. I hope no one is seriously suggesting that a DM should not have fun DMing, just as long as the player have fun. Very easy to answer: If I have to scrap half my adventure ideas, then I have to scrap half my adventures - which means there will be only half the adventures left to run - which in turn means the variety of the adventures decreases. If I have to prepare even longer for a single session, odds are I a) don't prepare as well as I could, due to time contraits or b) run less adventures, resulting in less game sessions for the players. I could even c) stop that campaign and start a lower-level one despite the fact that the players would like to continue playing theri favorite characters, since I don't have any fun anymore MDing. See where they may have a problem? No. While I sometimes run PrCs that I don't allow to players, I generally don't use spells I don't allow to players. Won't find my Red Wizards teleporting all over the place - although they may use a portal network discovered in ancient ruins during adventure, which in turn the players may destroy/guard/take over. You won't find NPCs coming back from the dead due to resurrection - although several foes and even former allies came back as undead, often in the service of necromancers or fiends. [/QUOTE]
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Is it harder to be a DM in a high-level campaign?
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