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Is it harder to be a DM in a high-level campaign?
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<blockquote data-quote="Kalendraf" data-source="post: 1009732" data-attributes="member: 3433"><p>This is exactly the same issue I encountered with a group of approximately the same level (actually 9th thru 12th). The lethality of the party's attacks increase exponentially, but so do the attacks of their foes. Multiple attacks, high attack and damage bonuses, and spells dishing out damage dice in huge multiples all contribute to exponential damage application. The time the characters have to react and heal reduces to fewer and fewer rounds, until finally, they simply can't react in time to save their allies from death. Defensive spells like stoneskin or elemental resists certainly help, but they aren't a sure fire answer either. Smart opponents will dispel those effects and higher level foes may have attack types that still get thru.</p><p></p><p>As a DM, I think it is important to understand the consequences of this higher level play. Death will happen. I don't understand why some DM's would prevent Raise Dead or Resurrection kinds of spells, since at the higher levels, these are simply a must have kind of spell to offset the increased likelyhood of character death. Storylines should intertwine with character development, but if you force players to bring in new characters with each death, that hurts both the story and character development.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1009732, member: 3433"] This is exactly the same issue I encountered with a group of approximately the same level (actually 9th thru 12th). The lethality of the party's attacks increase exponentially, but so do the attacks of their foes. Multiple attacks, high attack and damage bonuses, and spells dishing out damage dice in huge multiples all contribute to exponential damage application. The time the characters have to react and heal reduces to fewer and fewer rounds, until finally, they simply can't react in time to save their allies from death. Defensive spells like stoneskin or elemental resists certainly help, but they aren't a sure fire answer either. Smart opponents will dispel those effects and higher level foes may have attack types that still get thru. As a DM, I think it is important to understand the consequences of this higher level play. Death will happen. I don't understand why some DM's would prevent Raise Dead or Resurrection kinds of spells, since at the higher levels, these are simply a must have kind of spell to offset the increased likelyhood of character death. Storylines should intertwine with character development, but if you force players to bring in new characters with each death, that hurts both the story and character development. [/QUOTE]
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Is it harder to be a DM in a high-level campaign?
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