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Is it harder to be a DM in a high-level campaign?
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<blockquote data-quote="Fenes 2" data-source="post: 1009823" data-attributes="member: 6166"><p>So nice I should stop DMing just because I'd rather spend 4 hours on 2 weekly campaigns where everyone has fun and not on one single campaign where I hate the resulting magic slaughterfest-chessgame. Sheesh, the nerve of some people. Sure, I can use the dupe, the protection from scrying, the counter-scrying etc., but it gets old fast. Always countering such abilities is not exactly fun either, imho. If everyone is using nondetection, why bother with the detection spells at all?</p><p></p><p>More important though, any time spent handling teleport, scry etc. is time not spent on characterisation, plot, ideas and possible developments. Since my group (and I myself) prefers social encounters to combat or puzzle solving, I know where I spend my time.</p><p></p><p>And lastly, I don't like the sort of campaign where teleport is available to any level 9 mage, where people routinely fight flying, stoneskinned and invisible, with the ressurect-o-mat (sorry, the cleric) on stand-by.</p><p></p><p>As far as the lethality is concerned, I don't use save or die spells, and neither do my players. Combat is not that important in my game, and no one in my group plays D&D to "beat the monsters" or "risk" his PC. Therefore I don't kill off PCs without warning, and encourage my players to play more cinematically instead of lethally and effiently during the battles we have.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 1009823, member: 6166"] So nice I should stop DMing just because I'd rather spend 4 hours on 2 weekly campaigns where everyone has fun and not on one single campaign where I hate the resulting magic slaughterfest-chessgame. Sheesh, the nerve of some people. Sure, I can use the dupe, the protection from scrying, the counter-scrying etc., but it gets old fast. Always countering such abilities is not exactly fun either, imho. If everyone is using nondetection, why bother with the detection spells at all? More important though, any time spent handling teleport, scry etc. is time not spent on characterisation, plot, ideas and possible developments. Since my group (and I myself) prefers social encounters to combat or puzzle solving, I know where I spend my time. And lastly, I don't like the sort of campaign where teleport is available to any level 9 mage, where people routinely fight flying, stoneskinned and invisible, with the ressurect-o-mat (sorry, the cleric) on stand-by. As far as the lethality is concerned, I don't use save or die spells, and neither do my players. Combat is not that important in my game, and no one in my group plays D&D to "beat the monsters" or "risk" his PC. Therefore I don't kill off PCs without warning, and encourage my players to play more cinematically instead of lethally and effiently during the battles we have. [/QUOTE]
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Is it harder to be a DM in a high-level campaign?
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