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Is it harder to go from DM to character?
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<blockquote data-quote="Deadguy" data-source="post: 48145" data-attributes="member: 2480"><p><strong>I Recognise the Disease!</strong></p><p></p><p>Yup, Raistlin, I do know what you mean! I am lucky enough to both play and DM a lot, but they are quite separate game types, i.e. I DM Ars Magica and D&D3e but play Earthdawn and Mage the Sorcerers Crusade. Why? Because, with the best will in the world I find that playing the same game as I DM causes me problems with the 'rules application' and also the 'campaign assumptions', just as you describe.</p><p></p><p>I'm not quite as bad as I sound (honest!), and it's also partly chance that I don't both play and DM the same system. But I have DMed for a long, long time, and even when I play I have my 'DM-analysis' hat on. I find myself looking at the game from the outside, examining the choices that the DM has made, looking at play balance and NPC construction. I <em>am</em> playing my character at the same time, but these thoughts also crowd around. I think I have found the answer in the MtSC camapign, in that we are playing 'troupe-style'. By that I mean we all take turns as the DM, so we all, as a group, decide tricky rules questions or setting queries. It works really well, even if it does sometimes break the flow of the game. This way we all get to 'own' the setting and rules, so we all feel a point of pride in making stories flow well.</p><p></p><p>Does this make me sound a lousy player? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Deadguy, post: 48145, member: 2480"] [b]I Recognise the Disease![/b] Yup, Raistlin, I do know what you mean! I am lucky enough to both play and DM a lot, but they are quite separate game types, i.e. I DM Ars Magica and D&D3e but play Earthdawn and Mage the Sorcerers Crusade. Why? Because, with the best will in the world I find that playing the same game as I DM causes me problems with the 'rules application' and also the 'campaign assumptions', just as you describe. I'm not quite as bad as I sound (honest!), and it's also partly chance that I don't both play and DM the same system. But I have DMed for a long, long time, and even when I play I have my 'DM-analysis' hat on. I find myself looking at the game from the outside, examining the choices that the DM has made, looking at play balance and NPC construction. I [i]am[/i] playing my character at the same time, but these thoughts also crowd around. I think I have found the answer in the MtSC camapign, in that we are playing 'troupe-style'. By that I mean we all take turns as the DM, so we all, as a group, decide tricky rules questions or setting queries. It works really well, even if it does sometimes break the flow of the game. This way we all get to 'own' the setting and rules, so we all feel a point of pride in making stories flow well. Does this make me sound a lousy player? :D [/QUOTE]
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