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Is it houseruling to let a torch set fire to things?
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<blockquote data-quote="Manbearcat" data-source="post: 6875952" data-attributes="member: 6696971"><p>[MENTION=48965]Imaro[/MENTION] , it was a multi-faceted conversation:</p><p></p><p>1) One component of it was the "target viability" question and how 4e Target (Creatures vs Enemies) tech interfaced with the game world.</p><p></p><p>2) How keywords (specifically Fire in this case) interfaced with the game world and how the stunting mechanics handled exceptions by way of referencing fictional positioning and keyword descriptors. </p><p></p><p>The second part is the facet of the conversation I was referring to.</p><p></p><p>Speaking specifically to 5e's mechanism for handling exceptions, I would be curious how folks would handle stunts with fire effects. It is obviously a consensus that fire effects should have the potential to set things afire (not a house rule).</p><p></p><p>What about this. How are the following action declarations handled:</p><p></p><p>1) Player wants to set a creature on fire with a torch. I would say:</p><p></p><p>Action Economy: Action</p><p></p><p>Procedure: Athletics vs (low DC). Immediate Saving Throw (not terribly high) Dex for half damage and to avoid (some value) burn affect (fire damage at the start of your turn). If you fail, take (some value of) fire damage and save vs Dex again. Action automatically puts out the fire.</p><p></p><p>Something like that where the values are balanced.</p><p></p><p>2) Player wants to set flammable building materials on fire with a torch:</p><p></p><p>Action Economy: Bonus Action while adjacent.</p><p></p><p>Effect: Create some sort of burning fire hazard that spreads (that requires Saving Throw Dex - etc - See 1 above)</p><p></p><p>3) Spellcaster/grenadier wants to set creature/object on fire with a fire spell/grenade:</p><p></p><p>Action Economy: Rider to original effect?</p><p></p><p>Procedure: Some sort of applicable ability/skill check vs a difficult DC (eg Arcana). See above for rest. Failure equals some sort of moderately punitive effect (as you can't give out free riders). Perhaps Disadvantage on next action for whatever ad-hoc justification is required (arcane feedback, backfire/mishandle)</p><p></p><p>[HR][/HR]</p><p></p><p>Any or all of those houserules or are they just rulings on exceptions (even if crappy rulings...their merit isn't relevant)?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6875952, member: 6696971"] [MENTION=48965]Imaro[/MENTION] , it was a multi-faceted conversation: 1) One component of it was the "target viability" question and how 4e Target (Creatures vs Enemies) tech interfaced with the game world. 2) How keywords (specifically Fire in this case) interfaced with the game world and how the stunting mechanics handled exceptions by way of referencing fictional positioning and keyword descriptors. The second part is the facet of the conversation I was referring to. Speaking specifically to 5e's mechanism for handling exceptions, I would be curious how folks would handle stunts with fire effects. It is obviously a consensus that fire effects should have the potential to set things afire (not a house rule). What about this. How are the following action declarations handled: 1) Player wants to set a creature on fire with a torch. I would say: Action Economy: Action Procedure: Athletics vs (low DC). Immediate Saving Throw (not terribly high) Dex for half damage and to avoid (some value) burn affect (fire damage at the start of your turn). If you fail, take (some value of) fire damage and save vs Dex again. Action automatically puts out the fire. Something like that where the values are balanced. 2) Player wants to set flammable building materials on fire with a torch: Action Economy: Bonus Action while adjacent. Effect: Create some sort of burning fire hazard that spreads (that requires Saving Throw Dex - etc - See 1 above) 3) Spellcaster/grenadier wants to set creature/object on fire with a fire spell/grenade: Action Economy: Rider to original effect? Procedure: Some sort of applicable ability/skill check vs a difficult DC (eg Arcana). See above for rest. Failure equals some sort of moderately punitive effect (as you can't give out free riders). Perhaps Disadvantage on next action for whatever ad-hoc justification is required (arcane feedback, backfire/mishandle) [HR][/HR] Any or all of those houserules or are they just rulings on exceptions (even if crappy rulings...their merit isn't relevant)? [/QUOTE]
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