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Is it houseruling to let a torch set fire to things?
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<blockquote data-quote="Tony Vargas" data-source="post: 6885287" data-attributes="member: 996"><p>I had a paperclip marking the page with the tables in my DMG. Early on I lost part of my old DM screen, and never replaced it. ;( The short 1e blocks didn't always or even often, have HD. It might be something like ...(AC 6, 1-6/1-4x2, 11,9,9,9,7,5)... They didn't always provide even that, sometimes they /just/ listed hps, or nothing at all. At that point, what am I converting? Nothing. </p><p></p><p>Uh-huh, OTOH, it's not inconvenient to roll a save and only worry about guessing-at/looking-up an exact stat if it's in doubt. Then there's Sleep which doesn't even need a save, and save:1/2 spells where 1/2 damage will still kill the little buggers.</p><p></p><p>Like I said, it just doesn't feel like a conversion. It's not something in the module, that I'm running through a formula to get a deterministic result. Inverting AC is. It's about the only thing.</p><p></p><p>One other necessary conversion did occur to me, though: You've got to adjust the lower-level-undead encounters. Classic D&D assumes you always had a Cleric, thus Undead would always face some Turning, so those encounters are often too big, as presented.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6885287, member: 996"] I had a paperclip marking the page with the tables in my DMG. Early on I lost part of my old DM screen, and never replaced it. ;( The short 1e blocks didn't always or even often, have HD. It might be something like ...(AC 6, 1-6/1-4x2, 11,9,9,9,7,5)... They didn't always provide even that, sometimes they /just/ listed hps, or nothing at all. At that point, what am I converting? Nothing. Uh-huh, OTOH, it's not inconvenient to roll a save and only worry about guessing-at/looking-up an exact stat if it's in doubt. Then there's Sleep which doesn't even need a save, and save:1/2 spells where 1/2 damage will still kill the little buggers. Like I said, it just doesn't feel like a conversion. It's not something in the module, that I'm running through a formula to get a deterministic result. Inverting AC is. It's about the only thing. One other necessary conversion did occur to me, though: You've got to adjust the lower-level-undead encounters. Classic D&D assumes you always had a Cleric, thus Undead would always face some Turning, so those encounters are often too big, as presented. [/QUOTE]
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