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Is it just me, or are the Munchkin card games rather lame?
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<blockquote data-quote="RFisher" data-source="post: 3528767" data-attributes="member: 3608"><p>If you over-analyze any game it starts to seem lame.</p><p></p><ul> <li data-xf-list-type="ul">Games of chance: Pure luck.</li> <li data-xf-list-type="ul">Games of physical skill: Some games just depend upon who can run the fastest, throw the farthest/most accurately, react the quickest, &c., or some combo thereof. Given unequal participants, the game is boring. Give relatively equal participants, it is reduced to a game of chance.</li> <li data-xf-list-type="ul">Trivia: See games of physical skill, but with memory & knowledge of the trivial instead of physical skill.</li> <li data-xf-list-type="ul">Games of complexity: The player who knows the rules/strategies better wins. Which reduces to a game of trivia.</li> </ul><p></p><p>Now, for some games, random chance plays no part in the actual playing. Perfect play will result in a particular outcome. In which the (most likely) pure chance that determined who was "player one" & who was "player two" determined the outcome, so you can still call it a game of chance. (^_^)</p><p></p><p>Chess is kind of interesting in that it has managed to evolve a fairly simple set of rules that tend to evade analysis enough that perfect strategies haven't been discovered.</p><p></p><p>Anyway, this isn't meant to be a tretise on game theory--just to try to get the jist of my point across. Analyzing games tends to make you think they are <em>all</em> lame.</p><p></p><p>For a lot of games, however, the human factor is what makes it interesting. Sizing up your opponent. Manipulating them. Deceiving them. This is what makes Poker interesting. This is why they actually have RPS competitions. (Which seemed entirely pointless before I realized that.) I think this is much of what makes Munchkin fun too.</p><p></p><p>(BTW, when I think about it too much, I hesitate to consider most RPGs to be games.)</p></blockquote><p></p>
[QUOTE="RFisher, post: 3528767, member: 3608"] If you over-analyze any game it starts to seem lame. [list] [*]Games of chance: Pure luck. [*]Games of physical skill: Some games just depend upon who can run the fastest, throw the farthest/most accurately, react the quickest, &c., or some combo thereof. Given unequal participants, the game is boring. Give relatively equal participants, it is reduced to a game of chance. [*]Trivia: See games of physical skill, but with memory & knowledge of the trivial instead of physical skill. [*]Games of complexity: The player who knows the rules/strategies better wins. Which reduces to a game of trivia. [/list] Now, for some games, random chance plays no part in the actual playing. Perfect play will result in a particular outcome. In which the (most likely) pure chance that determined who was "player one" & who was "player two" determined the outcome, so you can still call it a game of chance. (^_^) Chess is kind of interesting in that it has managed to evolve a fairly simple set of rules that tend to evade analysis enough that perfect strategies haven't been discovered. Anyway, this isn't meant to be a tretise on game theory--just to try to get the jist of my point across. Analyzing games tends to make you think they are [i]all[/i] lame. For a lot of games, however, the human factor is what makes it interesting. Sizing up your opponent. Manipulating them. Deceiving them. This is what makes Poker interesting. This is why they actually have RPS competitions. (Which seemed entirely pointless before I realized that.) I think this is much of what makes Munchkin fun too. (BTW, when I think about it too much, I hesitate to consider most RPGs to be games.) [/QUOTE]
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Is it just me, or are the Munchkin card games rather lame?
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