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Is it just me, or are the Munchkin card games rather lame?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3529183" data-attributes="member: 22882"><p>The problem with Munchkin, IMO, boils down to the size of the card pool. The randomness is much, much greater than in most other games.</p><p></p><p>In a game like, say, Hearts, there is a strictly limited number of potential hands your opponent can have; your knowledge of the cards in your hand and those already played, as well as how other players appear to have played, help you figure out what plays your opponent can make - and this informs your own play.</p><p></p><p>A game like Magic is more complicated because it has a much larger card pool (and is more interactive), but if you're aware of the 'good decks' in a format, you can usually guess what your opponent will have in hand and in his deck. You can't card count, but you can still get a very clear picture of the *potential* plays your opponent could make; Magic also has an interactive element with cards already on the table - you often have to prioritize targets among multiple creatures, lands, etc.</p><p>Also, most decent or better Magic decks have only 60 cards, of which a large number are identical lands, and most of the other cards are usually 4-ofs. If an opponent has four Llanowar Elves in his graveyard, you know he won't be playing a fifth. While the potential card pool is huge, the actual card pool in a given game is often more limited than in a game of poker.</p><p></p><p>The trouble with Munchkin is that even a basic deck has almost no duplicate cards, and it has a LOT of cards. It's almost impossible to read an opponent's hand and base a strategy on that - and adding more expansions makes this worse.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3529183, member: 22882"] The problem with Munchkin, IMO, boils down to the size of the card pool. The randomness is much, much greater than in most other games. In a game like, say, Hearts, there is a strictly limited number of potential hands your opponent can have; your knowledge of the cards in your hand and those already played, as well as how other players appear to have played, help you figure out what plays your opponent can make - and this informs your own play. A game like Magic is more complicated because it has a much larger card pool (and is more interactive), but if you're aware of the 'good decks' in a format, you can usually guess what your opponent will have in hand and in his deck. You can't card count, but you can still get a very clear picture of the *potential* plays your opponent could make; Magic also has an interactive element with cards already on the table - you often have to prioritize targets among multiple creatures, lands, etc. Also, most decent or better Magic decks have only 60 cards, of which a large number are identical lands, and most of the other cards are usually 4-ofs. If an opponent has four Llanowar Elves in his graveyard, you know he won't be playing a fifth. While the potential card pool is huge, the actual card pool in a given game is often more limited than in a game of poker. The trouble with Munchkin is that even a basic deck has almost no duplicate cards, and it has a LOT of cards. It's almost impossible to read an opponent's hand and base a strategy on that - and adding more expansions makes this worse. [/QUOTE]
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Is it just me, or are the Munchkin card games rather lame?
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