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General Tabletop Discussion
*Pathfinder & Starfinder
Is it just me or do any of you think Speed Factor on weapons should be brought back?
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<blockquote data-quote="Calico_Jack73" data-source="post: 1416994" data-attributes="member: 14403"><p>While participating in a discussion on whether the Greatsword is the "end-all be-all" weapon it struck me that in 3E and 3.5E there really isn't any reason not to use the biggest, baddest, most damage dealing weapons. Besides character flair and in-game ease of concealability there is absolutely NO reason to use the lowly dagger. Then it struck me, Speed Factors need to be brought back. In 2E the reason you'd use a dagger is because it was the fastest weapon out there. You'd typically beat a Greatsword or Halberd wielder to the attack almost every time irregardless of what the die rolls were. Typically there was no way that a Greatsword wielder would get his weapon into play before a wizard managed to get a spell off but a dagger was the surest bet to interrupt a spell. Some people say that it overly complicates initiative but come on... everyone has the initiative bonuses worked out in advance of the game. You could add a box by each weapon on the character sheet where you'd put your initiative total for each weapon. Bringing back weapon speed would breath new life into the lesser used, low-damage dealing weapons. Anyone agree?</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1416994, member: 14403"] While participating in a discussion on whether the Greatsword is the "end-all be-all" weapon it struck me that in 3E and 3.5E there really isn't any reason not to use the biggest, baddest, most damage dealing weapons. Besides character flair and in-game ease of concealability there is absolutely NO reason to use the lowly dagger. Then it struck me, Speed Factors need to be brought back. In 2E the reason you'd use a dagger is because it was the fastest weapon out there. You'd typically beat a Greatsword or Halberd wielder to the attack almost every time irregardless of what the die rolls were. Typically there was no way that a Greatsword wielder would get his weapon into play before a wizard managed to get a spell off but a dagger was the surest bet to interrupt a spell. Some people say that it overly complicates initiative but come on... everyone has the initiative bonuses worked out in advance of the game. You could add a box by each weapon on the character sheet where you'd put your initiative total for each weapon. Bringing back weapon speed would breath new life into the lesser used, low-damage dealing weapons. Anyone agree? [/QUOTE]
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Is it just me or do any of you think Speed Factor on weapons should be brought back?
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