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General Tabletop Discussion
*Pathfinder & Starfinder
Is it just me or do any of you think Speed Factor on weapons should be brought back?
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<blockquote data-quote="Coredump" data-source="post: 1417660" data-attributes="member: 6939"><p>Before I disagree, what is 'engagement' range? If we are standing next to each other at a bar having a drink, sure you win. But if I turn a corner, and you are still 15 feet away... sorry. My sword is out, and you are dead.</p><p>Further, under normal situations, why is my sword away at all?</p><p>Let me ask you this... if we are standing 15' apart, weapons drawn, me with a longsword, you with a dagger, who do you think will get the first attack?</p><p></p><p></p><p>Um... no kidding. Speed always matters. But try this. You get an 18" stick, and have a friend get a 6 foot stick. See who hits first. I would bet you $50 that I could hit you at least *twice* with the 'greatsword' before your 'dagger' threatened me.</p><p></p><p></p><p>Most fights are more about range than speed</p><p></p><p> </p><p>You keep missing the piont. The question is not who is faster, but who gets to cause damage first. And while the initial thrust may be 'faster', it tends to leave one more vulnerable *and* is harder to recover from than a swing.</p><p></p><p></p><p>No, it is why anyone that swings a sword like a baseball bat or golf club will quickly die</p><p></p><p> </p><p>I think this is the crux of your problem. You keep thinking of a sword swing as a baseball swing. "follow-through" does not have to be so dramatic. It is *much* more controlled than that. (that and you keep ignoring range...)</p><p></p><p></p><p>Sorry, but your body mechanics are way off. To throw a sword blow, you basically twist your body. By twising to the left, you are also 'cocking' your body to twist to the right for another blow.</p><p>Thrusting is forward. *before* you can thrust again, you need to pull back and reset. Commited thrusts, while quick, and deadly; are inherrently slower to recover from.</p><p></p><p></p><p>*PLUS*</p><p>You ignore the advantage of range. (as covered)</p><p>You ignore the advantage of parry/block.</p><p>If I have a greatsword, against your rapier, you are dead meat. I can parry your sword with my *hand*. You can't even parry with your sword. I have fenced with a foil against an epee... that sucked. My parry's had to be HUGE to get the epee off line. (the damn foil would just bend otherwise.)</p><p>You ignore the advantage of weight</p><p>Not only can I attack *through* your weapon, but your shield isn't as useful either. (More so for axes and such)</p></blockquote><p></p>
[QUOTE="Coredump, post: 1417660, member: 6939"] Before I disagree, what is 'engagement' range? If we are standing next to each other at a bar having a drink, sure you win. But if I turn a corner, and you are still 15 feet away... sorry. My sword is out, and you are dead. Further, under normal situations, why is my sword away at all? Let me ask you this... if we are standing 15' apart, weapons drawn, me with a longsword, you with a dagger, who do you think will get the first attack? Um... no kidding. Speed always matters. But try this. You get an 18" stick, and have a friend get a 6 foot stick. See who hits first. I would bet you $50 that I could hit you at least *twice* with the 'greatsword' before your 'dagger' threatened me. Most fights are more about range than speed You keep missing the piont. The question is not who is faster, but who gets to cause damage first. And while the initial thrust may be 'faster', it tends to leave one more vulnerable *and* is harder to recover from than a swing. No, it is why anyone that swings a sword like a baseball bat or golf club will quickly die I think this is the crux of your problem. You keep thinking of a sword swing as a baseball swing. "follow-through" does not have to be so dramatic. It is *much* more controlled than that. (that and you keep ignoring range...) Sorry, but your body mechanics are way off. To throw a sword blow, you basically twist your body. By twising to the left, you are also 'cocking' your body to twist to the right for another blow. Thrusting is forward. *before* you can thrust again, you need to pull back and reset. Commited thrusts, while quick, and deadly; are inherrently slower to recover from. *PLUS* You ignore the advantage of range. (as covered) You ignore the advantage of parry/block. If I have a greatsword, against your rapier, you are dead meat. I can parry your sword with my *hand*. You can't even parry with your sword. I have fenced with a foil against an epee... that sucked. My parry's had to be HUGE to get the epee off line. (the damn foil would just bend otherwise.) You ignore the advantage of weight Not only can I attack *through* your weapon, but your shield isn't as useful either. (More so for axes and such) [/QUOTE]
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Is it just me or do any of you think Speed Factor on weapons should be brought back?
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