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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is it just me or do any of you think Speed Factor on weapons should be brought back?
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<blockquote data-quote="SSquirrel" data-source="post: 1425875" data-attributes="member: 5202"><p>Here's a bit of an example. Borrowed a bit and my response to it from Monte's boards as I started a thread about this there as well.</p><p> </p><p> Tiburon said:</p><p> </p><p> Unarmed Strikes are Delay 3 I believe, so 10/7/4/1 from my previous example. It's trashing or improving your BAB as another way of showing that your weapon is slower. Works just as effectively as changing your initiative number for the same abstract reason.</p><p> </p><p> Monster attacks would be figured in the same fashion. Unarmed would be delay 3, weapons would be defined as normal.</p><p> </p><p> I dislike the cap on strength...I mean otherwise why have high strength? A strong fighter who chooses to use a dagger should receive all the benefits. Ok here's an example. Human Fighter 10th level w/18 strength w/no focus or specialization, but using a dagger (10/6/2) or a greatsword (10/4). </p><p> </p><p> Let's say he hits all 2 or 3 times for each weapon. Avg damage on a dagger is what...3(1d4)+Str? Avg damage on a greatsword would be 7(2d6)+Str. 3(3+4)=21 damage dealt in the round by the dagger. 2(7+4)=22 damage by the greatsword. </p><p> </p><p> Greatsword still has the edge and strength damage is not doubled on crits so no real increase there either. Does it put them on more even footing and make the greatsword less of the uber weapon most folks view it as? Yes. I kind of think this is a good thing. Encourage more variety in the armaments of players. Not a problem in my group, but from reading on ENWorld it sure is a problem out there.</p><p> </p><p> </p><p> </p><p> Hagen</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 1425875, member: 5202"] Here's a bit of an example. Borrowed a bit and my response to it from Monte's boards as I started a thread about this there as well. Tiburon said: Unarmed Strikes are Delay 3 I believe, so 10/7/4/1 from my previous example. It's trashing or improving your BAB as another way of showing that your weapon is slower. Works just as effectively as changing your initiative number for the same abstract reason. Monster attacks would be figured in the same fashion. Unarmed would be delay 3, weapons would be defined as normal. I dislike the cap on strength...I mean otherwise why have high strength? A strong fighter who chooses to use a dagger should receive all the benefits. Ok here's an example. Human Fighter 10th level w/18 strength w/no focus or specialization, but using a dagger (10/6/2) or a greatsword (10/4). Let's say he hits all 2 or 3 times for each weapon. Avg damage on a dagger is what...3(1d4)+Str? Avg damage on a greatsword would be 7(2d6)+Str. 3(3+4)=21 damage dealt in the round by the dagger. 2(7+4)=22 damage by the greatsword. Greatsword still has the edge and strength damage is not doubled on crits so no real increase there either. Does it put them on more even footing and make the greatsword less of the uber weapon most folks view it as? Yes. I kind of think this is a good thing. Encourage more variety in the armaments of players. Not a problem in my group, but from reading on ENWorld it sure is a problem out there. Hagen [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is it just me or do any of you think Speed Factor on weapons should be brought back?
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