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General Tabletop Discussion
*Pathfinder & Starfinder
Is it just me or do any of you think Speed Factor on weapons should be brought back?
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<blockquote data-quote="Kahuna Burger" data-source="post: 1426790" data-attributes="member: 8439"><p>I favor the rapid iteration of smaller and/or finessed weapons, personally. I never played the editions with weapons speed, so I have neither holdover longings nor residual disgust for the idea, I just like it in terms of general feel. Personally I would make the improved iteration a sub function of the finesse feat, making that feat more useful and placing the idea of being faster with smaller weapons squarly in the context of focusing your fighting style on speed rather than power already. Considering that finesse fighters generally don't have big str bonuses to begin with, I wouldn't have any particular objection to capping the str damage on finessed weapons either if there was a compensating advantage.</p><p></p><p>Now that I meantion STR, though, one thing I've noticed about this thread - the calaculatons for damage output didn't include the fact that the greatsword is a two handed weapon and automaticly gets 1.5 str bonus, not the same as a daggar. Add in power attack, which many big weapon affectionatoes do, and the new "crush your enemies" 3.5 rules also add to the damage output. So the big weapon does more damage, AND a strong person with the big weapon adds more to the damge than with a small one, AND a 'wild swing' with the big weapon gains more than it gives up compared to a smaller weapon. I think the advantages are stacked up sufficinetly that I don't mind giving something to the finesse fighters. Because after all, this is a game to be enjoyed, and I want my players to enjoy an effective character while pursuing their archetype of choice. </p><p></p><p>Leaving aside the pseudo realist part of this debate, would requiring the finesse feat (maybe brought back to it's 'one feat per weapon' form) make the inclusion of improved iteration for light and teensy* weapons more rules palatable?</p><p></p><p>(*teensy in this case beinga new comparative weapon size of those two steps smaller than the weilder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Kahuna burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1426790, member: 8439"] I favor the rapid iteration of smaller and/or finessed weapons, personally. I never played the editions with weapons speed, so I have neither holdover longings nor residual disgust for the idea, I just like it in terms of general feel. Personally I would make the improved iteration a sub function of the finesse feat, making that feat more useful and placing the idea of being faster with smaller weapons squarly in the context of focusing your fighting style on speed rather than power already. Considering that finesse fighters generally don't have big str bonuses to begin with, I wouldn't have any particular objection to capping the str damage on finessed weapons either if there was a compensating advantage. Now that I meantion STR, though, one thing I've noticed about this thread - the calaculatons for damage output didn't include the fact that the greatsword is a two handed weapon and automaticly gets 1.5 str bonus, not the same as a daggar. Add in power attack, which many big weapon affectionatoes do, and the new "crush your enemies" 3.5 rules also add to the damage output. So the big weapon does more damage, AND a strong person with the big weapon adds more to the damge than with a small one, AND a 'wild swing' with the big weapon gains more than it gives up compared to a smaller weapon. I think the advantages are stacked up sufficinetly that I don't mind giving something to the finesse fighters. Because after all, this is a game to be enjoyed, and I want my players to enjoy an effective character while pursuing their archetype of choice. Leaving aside the pseudo realist part of this debate, would requiring the finesse feat (maybe brought back to it's 'one feat per weapon' form) make the inclusion of improved iteration for light and teensy* weapons more rules palatable? (*teensy in this case beinga new comparative weapon size of those two steps smaller than the weilder. ;) ) Kahuna burger [/QUOTE]
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Is it just me or do any of you think Speed Factor on weapons should be brought back?
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