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General Tabletop Discussion
*Pathfinder & Starfinder
Is it just me or do any of you think Speed Factor on weapons should be brought back?
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<blockquote data-quote="ThoughtBubble" data-source="post: 1426916" data-attributes="member: 9723"><p>Kahuna, you have a point with the 1.5x str (and we'd need to count the 2x power attack in there). But then we might need to cout that the finesse fighter can get a shield, or a second weapon. And besides, being a finesse fighter should be harder because they're so much cooler. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Now, the only reason I'm harping on the whole 'speed is less important than range and control' arguement is simply because someone is trying to tell me that it's more realistic that faster weapons attack more. As soon as it becomes about trying to make the other weapons a little more fun becuase that'd be cool, well I'm all ears. That's why, if you were to require a feat to get the bonus iterative attacks, I'd be perfectly happy. After all, feats are what allows a character to do something better. Just be aware that some crazy things could happen. And actually weapon speeds were pretty cool, as were bonuses vs. armor types. I could have gladly dealt with more factors along those lines (though IMO such things fit more in a grittier system, where we no longer have the abstraction of 'hit points'). But, yeah, the point. For a feat or two, I'd let someone use Texas as a weapon. </p><p></p><p>Khallis, thanks for the math. Would you be willing to do one with a +5 flaming dagger vs a +5 flaming greatsword (one of the better arguements for the dagger, I believe, though I suspect that it doesn't bring the damage up to par).</p><p></p><p>edit: Greyhawk, I'm assuming that this means that any flat damage bonuses are in favor of more rapid attacks?</p><p></p><p>Also, what would be the interaction when you're wielding a dagger in the off hand? Would it still be a single extra attack for each level of TWF?</p><p></p><p>'Cause, you know, that dual dagger wielding fighter/rogue is seeming like a mighty good idea right now.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1426916, member: 9723"] Kahuna, you have a point with the 1.5x str (and we'd need to count the 2x power attack in there). But then we might need to cout that the finesse fighter can get a shield, or a second weapon. And besides, being a finesse fighter should be harder because they're so much cooler. ;) Now, the only reason I'm harping on the whole 'speed is less important than range and control' arguement is simply because someone is trying to tell me that it's more realistic that faster weapons attack more. As soon as it becomes about trying to make the other weapons a little more fun becuase that'd be cool, well I'm all ears. That's why, if you were to require a feat to get the bonus iterative attacks, I'd be perfectly happy. After all, feats are what allows a character to do something better. Just be aware that some crazy things could happen. And actually weapon speeds were pretty cool, as were bonuses vs. armor types. I could have gladly dealt with more factors along those lines (though IMO such things fit more in a grittier system, where we no longer have the abstraction of 'hit points'). But, yeah, the point. For a feat or two, I'd let someone use Texas as a weapon. Khallis, thanks for the math. Would you be willing to do one with a +5 flaming dagger vs a +5 flaming greatsword (one of the better arguements for the dagger, I believe, though I suspect that it doesn't bring the damage up to par). edit: Greyhawk, I'm assuming that this means that any flat damage bonuses are in favor of more rapid attacks? Also, what would be the interaction when you're wielding a dagger in the off hand? Would it still be a single extra attack for each level of TWF? 'Cause, you know, that dual dagger wielding fighter/rogue is seeming like a mighty good idea right now. [/QUOTE]
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Is it just me or do any of you think Speed Factor on weapons should be brought back?
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