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Is it just me or do any of you think Speed Factor on weapons should be brought back?
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<blockquote data-quote="SSquirrel" data-source="post: 1428137" data-attributes="member: 5202"><p>OK I was forgetting exactly what Imp did as I really didn't use it much. Everquest has both Dual Wield and Improved 2WF so I would assume that both are still working as normal.</p><p> </p><p> </p><p> Here is the complete list of weapons in the EQ RPG by speed category:</p><p> </p><p> Quick-Delay 4:</p><p> Gauntlet</p><p> Unarmed Strike (My bad it's apparently Delay 4, the Monk is that much cooler than everyone else, yet again)</p><p> Brass Knuckles</p><p> Dagger</p><p> Punching Dagger</p><p> Spiked Gauntlet</p><p> Dart</p><p> Clawed Handwrap</p><p> Kama </p><p> Nunchaku</p><p> Sap</p><p> Siangham</p><p> Rapier</p><p> Scimitar(Which I'm sure will cause a stir)</p><p> Shuriken</p><p> Whip</p><p> </p><p> Standard-Delay 5:</p><p> Light Mace</p><p> Club</p><p> Heavy Mace</p><p> Shortspear</p><p> Quarterstaff</p><p> Spear</p><p> Javelin</p><p> Kukri</p><p> Throwing Axe</p><p> Light Hammer</p><p> Handaxe</p><p> Light Pick</p><p> Short Sword</p><p> Battleaxe</p><p> Light Flail</p><p> Longsword</p><p> Warhammer</p><p> Spiked Chain</p><p> Falchion</p><p> Heavy Flail</p><p> Guisarme</p><p> Longspear</p><p> Bastard Sword</p><p> Shortbow</p><p> Composite SHortbow</p><p> Longbow</p><p> Composite Longbow</p><p> </p><p> Slow-Delay 6:</p><p> Morningstar</p><p> Sling</p><p> Broad Sword</p><p> Heavy Pick</p><p> Trident</p><p> Greataxe</p><p> Greatclub</p><p> Greatsword</p><p> Halberd</p><p> Ranseur</p><p> Scythe</p><p> Two Handed Hammer</p><p> Net</p><p> </p><p> Damage/crit winners in each category:</p><p> Quick:Scimitar by about a mile 1d6 18-20/x2</p><p> </p><p> Standard:Bastard Sword and Heavy Flair are both 1d10 19-20/x2, but Falchion is 2d4 18-20/x2. Tossup. Plus a billion 1d8 x2 weapons with the x3 Battleaxe or the 2d4 x3 Guisarme slightly ahead of them as well.</p><p> </p><p> Slow:Greatsword with 2d6 19-20/x2 followed closely by Greataxe 2d6 x3 and Heavy Pick 1d8 x4.</p><p> </p><p> The reason why testing the dagger was important when it was a lesser damage dealer was for puposes of investigating Sneak Attack. Plus you always hear of skulking thieves brandishing their daggers drawn from their boot, not the scimitar they pulled out of their hip pocket.</p><p> </p><p> </p><p> The feats remain and allow you to extend beyond the Iterative attack chart. Your BAB is what will not extend beyond 5 attacks. So BAB to possibly 5 attacks any additional attacks garnered from wielding a second weapon with or without improving feats.</p><p> </p><p> Hagen</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 1428137, member: 5202"] OK I was forgetting exactly what Imp did as I really didn't use it much. Everquest has both Dual Wield and Improved 2WF so I would assume that both are still working as normal. Here is the complete list of weapons in the EQ RPG by speed category: Quick-Delay 4: Gauntlet Unarmed Strike (My bad it's apparently Delay 4, the Monk is that much cooler than everyone else, yet again) Brass Knuckles Dagger Punching Dagger Spiked Gauntlet Dart Clawed Handwrap Kama Nunchaku Sap Siangham Rapier Scimitar(Which I'm sure will cause a stir) Shuriken Whip Standard-Delay 5: Light Mace Club Heavy Mace Shortspear Quarterstaff Spear Javelin Kukri Throwing Axe Light Hammer Handaxe Light Pick Short Sword Battleaxe Light Flail Longsword Warhammer Spiked Chain Falchion Heavy Flail Guisarme Longspear Bastard Sword Shortbow Composite SHortbow Longbow Composite Longbow Slow-Delay 6: Morningstar Sling Broad Sword Heavy Pick Trident Greataxe Greatclub Greatsword Halberd Ranseur Scythe Two Handed Hammer Net Damage/crit winners in each category: Quick:Scimitar by about a mile 1d6 18-20/x2 Standard:Bastard Sword and Heavy Flair are both 1d10 19-20/x2, but Falchion is 2d4 18-20/x2. Tossup. Plus a billion 1d8 x2 weapons with the x3 Battleaxe or the 2d4 x3 Guisarme slightly ahead of them as well. Slow:Greatsword with 2d6 19-20/x2 followed closely by Greataxe 2d6 x3 and Heavy Pick 1d8 x4. The reason why testing the dagger was important when it was a lesser damage dealer was for puposes of investigating Sneak Attack. Plus you always hear of skulking thieves brandishing their daggers drawn from their boot, not the scimitar they pulled out of their hip pocket. The feats remain and allow you to extend beyond the Iterative attack chart. Your BAB is what will not extend beyond 5 attacks. So BAB to possibly 5 attacks any additional attacks garnered from wielding a second weapon with or without improving feats. Hagen [/QUOTE]
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Is it just me or do any of you think Speed Factor on weapons should be brought back?
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