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General Tabletop Discussion
*Pathfinder & Starfinder
Is it just me or do any of you think Speed Factor on weapons should be brought back?
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<blockquote data-quote="Darklone" data-source="post: 1435336" data-attributes="member: 1372"><p>Go ahead with changes in the spreadsheet, it's all OGL rules stuff and others posted much better spreadsheets before <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>We shouldn't forget that this thingy only compares full attack actions, the big slow bash weapons still win for AoOs, charges and other move-attack scenarios (which is IMHO more ridiculous than the "problem" that "fast" weapons don't attack more often).</p><p></p><p>Added: It's not a real problem to consider different numbers of attacks or higher BABs, if you want... just add a few rows and columns <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>I tried to keep the sheet pretty adaptable.</p><p></p><p>SSquirrel: AD&D double dagger fighters: Might be that our DMs rolled too bad on the treasure tables, but usually we had about three magical daggers at level 8 and perhaps one bigger sword (usually longsword) in the group... the change to get a magical greatsword or even a battleaxe was diminuitive compared with the heaps of magical daggers we found all the time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>And even without these weapon speeds: The daggers damage was often higher ...</p><p></p><p>Edit: Criticals ... like scythe or falchion: They start to be better than a greatsword at a certain fixed bonus to damage... that's actually a pretty simple calculation done over in the rules forum by so many guys that I never cared to check it... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>But most often you can adress criticals simply by an additional factor to the average damage, it doesn't change the damage compared for different ACs (in most relevant cases).</p></blockquote><p></p>
[QUOTE="Darklone, post: 1435336, member: 1372"] Go ahead with changes in the spreadsheet, it's all OGL rules stuff and others posted much better spreadsheets before ;) We shouldn't forget that this thingy only compares full attack actions, the big slow bash weapons still win for AoOs, charges and other move-attack scenarios (which is IMHO more ridiculous than the "problem" that "fast" weapons don't attack more often). Added: It's not a real problem to consider different numbers of attacks or higher BABs, if you want... just add a few rows and columns ;) I tried to keep the sheet pretty adaptable. SSquirrel: AD&D double dagger fighters: Might be that our DMs rolled too bad on the treasure tables, but usually we had about three magical daggers at level 8 and perhaps one bigger sword (usually longsword) in the group... the change to get a magical greatsword or even a battleaxe was diminuitive compared with the heaps of magical daggers we found all the time ;) And even without these weapon speeds: The daggers damage was often higher ... Edit: Criticals ... like scythe or falchion: They start to be better than a greatsword at a certain fixed bonus to damage... that's actually a pretty simple calculation done over in the rules forum by so many guys that I never cared to check it... ;) But most often you can adress criticals simply by an additional factor to the average damage, it doesn't change the damage compared for different ACs (in most relevant cases). [/QUOTE]
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Is it just me or do any of you think Speed Factor on weapons should be brought back?
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