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Is it just me or does it look like we are getting the "must have feats" once again?
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<blockquote data-quote="Gargoyle" data-source="post: 6353308" data-attributes="member: 529"><p>It might be just you. Maybe not. I'm undecided, but I do find your point of view interesting.</p><p></p><p>If the goal of feats is to help you customize your character, I don't think it's wrong for most or even all of them to be "must have's" for particular builds, as long as they are roughly balanced with a +2 ability score bonus. The alternative is having weak feats that no one will want, or feats that are great for everyone, which seems flavorless and possibly overpowered.</p><p></p><p>I don't think any feats I've seen are must haves. Sure, if you want to be the best at doing damage with a greatsword, your choice is simple. But you still have a choice; you could opt for something defensive like an armor feat or go with an ability score increase which helps other things besides the damage you do. </p><p></p><p>I'm not sure how they could have designed it differently without making feats bland or too weak. It would have been nice for every type of build to have a choice of feats, for example, if there was both a two weapon defense feat and a two weapon fighting feat. But I like what they've done, prefer smaller lists of feats, and more feats can be added later, so I'm happy with it so far.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 6353308, member: 529"] It might be just you. Maybe not. I'm undecided, but I do find your point of view interesting. If the goal of feats is to help you customize your character, I don't think it's wrong for most or even all of them to be "must have's" for particular builds, as long as they are roughly balanced with a +2 ability score bonus. The alternative is having weak feats that no one will want, or feats that are great for everyone, which seems flavorless and possibly overpowered. I don't think any feats I've seen are must haves. Sure, if you want to be the best at doing damage with a greatsword, your choice is simple. But you still have a choice; you could opt for something defensive like an armor feat or go with an ability score increase which helps other things besides the damage you do. I'm not sure how they could have designed it differently without making feats bland or too weak. It would have been nice for every type of build to have a choice of feats, for example, if there was both a two weapon defense feat and a two weapon fighting feat. But I like what they've done, prefer smaller lists of feats, and more feats can be added later, so I'm happy with it so far. [/QUOTE]
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Is it just me or does it look like we are getting the "must have feats" once again?
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