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General Tabletop Discussion
*Dungeons & Dragons
Is it just me or does it look like we are getting the "must have feats" once again?
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<blockquote data-quote="Andor" data-source="post: 6353514" data-attributes="member: 1879"><p>Yes, you do, you just said so. </p><p></p><p></p><p></p><p>Again, there are plenty of completely valid role-playing or world building reasons why any given character might be limited mostly or entirely to a particular element, such as the Dark Sun elemental Clerics or Rokugani Shugenja.</p><p></p><p>Such characters are severly handicapped (I.E. do half damage) against a range of foes. No one likes to suddenly be sucking wind because your pyromancer is useless in a volcano dungeon against Azer, Salamanders, Red Dragons, Fire Elementals, etc etc.</p><p></p><p>The feat removes a situational penalty, meaning the themed character is now on a level playing field with the generic wizard.</p><p></p><p></p><p></p><p>No actually what I said was that the system was mocking players who wanted themed characters by forcing them to either break theme or be gimped in numerous encounters. This feat does not give tremendous cosmic power, it fixes a flaw that naturally accompanies specialization.</p><p></p><p>I mean, really if you have campagin centered around a Black-Dragon blooded sorcerer trying to defeat his Great-Great-Great Grandfather and his forces doesn't it kind of suck that they resist the bulk of his powers?</p><p></p><p>Yes, it's not as good overall as +2 to your primary casting stat? So what? Stats boosts come quickly and there is a hard cap at 20. Once the Pryomancer and the Generic Wizard are both at 20 Int then the Pyromancer is strictly (if slightly) superior with fire spells and (more importantly) not crippled against foes who match his theme. How exactly is he gimped?</p></blockquote><p></p>
[QUOTE="Andor, post: 6353514, member: 1879"] Yes, you do, you just said so. Again, there are plenty of completely valid role-playing or world building reasons why any given character might be limited mostly or entirely to a particular element, such as the Dark Sun elemental Clerics or Rokugani Shugenja. Such characters are severly handicapped (I.E. do half damage) against a range of foes. No one likes to suddenly be sucking wind because your pyromancer is useless in a volcano dungeon against Azer, Salamanders, Red Dragons, Fire Elementals, etc etc. The feat removes a situational penalty, meaning the themed character is now on a level playing field with the generic wizard. No actually what I said was that the system was mocking players who wanted themed characters by forcing them to either break theme or be gimped in numerous encounters. This feat does not give tremendous cosmic power, it fixes a flaw that naturally accompanies specialization. I mean, really if you have campagin centered around a Black-Dragon blooded sorcerer trying to defeat his Great-Great-Great Grandfather and his forces doesn't it kind of suck that they resist the bulk of his powers? Yes, it's not as good overall as +2 to your primary casting stat? So what? Stats boosts come quickly and there is a hard cap at 20. Once the Pryomancer and the Generic Wizard are both at 20 Int then the Pyromancer is strictly (if slightly) superior with fire spells and (more importantly) not crippled against foes who match his theme. How exactly is he gimped? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Is it just me or does it look like we are getting the "must have feats" once again?
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