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Is it just me or does it look like we are getting the "must have feats" once again?
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<blockquote data-quote="doctorhook" data-source="post: 6354045" data-attributes="member: 58401"><p>I guess I'm not quite at the spot where I'm willing to say that (almost) all feats suck compared to stat-bumps.</p><p></p><p>At any rate, my point <strong>isn't</strong> that Elemental Adept is an awesome feat; we've already established that it's total benefit is limited. Rather, my point is that Elemental Adept is <em>trying</em> to support the elemental-specialist play style but failing in its implementation. I want us to talk about what Elemental Adept needs to change to be more worthwhile.</p><p></p><p>I want the feats in my game to be meaningful, character-defining choices rather than boring stat-boosts, and from what I've seen of 5E, this is generally the case. I don't want to have to let go of an interesting concept like elemental specialization just because the feat that's supposed to support it is subpar.</p><p></p><p>Dude, you've literally spent this entire thread arguing that this feat sucks and that there's no good reason to choose it. For you to now say, "I think that it works exactly as intended," only flows from your previous logic if you believe Elemental Adept was intended to be a suck-trap.</p><p></p><p>"The feat does what it is designed to do: bypass a specific elemental resist." You're looking at the implementation to see its intended purpose. I think this is a mistake. I believe the name "Elemental Adept" gives us a better hint to the feat's intended purpose--making a character "adept" with a particular element--and I believe that overcoming damage resistance is just one possible avenue for accomplishing this.</p><p></p><p>"I have never met a player who wants to play [an elemental specialist] and absolutely refuses to take [spells from outside their element]," is asinine. Is the fact that you've never met such a player proof that they don't exist, or that they shouldn't exist? I believe we've established that elemental specialists are a relatively common trope in fantasy fiction, so it should be no surprise that players will want to play characters that fit that role. Ice King characters should have some options to their cold-magic more versatile than that of joe-generalist, and Elemental Adept attempts to do that but fails (as you yourself spent a bunch of math-y posts pointing out). I only want to houserule it so that it is a more palatable option for a wider range of characters.</p><p></p><p>In this thread you've vacillated between, "Elemental Adept sucks and nobody should take it," and "Elemental Adept is fine." Which one is it?</p></blockquote><p></p>
[QUOTE="doctorhook, post: 6354045, member: 58401"] I guess I'm not quite at the spot where I'm willing to say that (almost) all feats suck compared to stat-bumps. At any rate, my point [B]isn't[/B] that Elemental Adept is an awesome feat; we've already established that it's total benefit is limited. Rather, my point is that Elemental Adept is [I]trying[/I] to support the elemental-specialist play style but failing in its implementation. I want us to talk about what Elemental Adept needs to change to be more worthwhile. I want the feats in my game to be meaningful, character-defining choices rather than boring stat-boosts, and from what I've seen of 5E, this is generally the case. I don't want to have to let go of an interesting concept like elemental specialization just because the feat that's supposed to support it is subpar. Dude, you've literally spent this entire thread arguing that this feat sucks and that there's no good reason to choose it. For you to now say, "I think that it works exactly as intended," only flows from your previous logic if you believe Elemental Adept was intended to be a suck-trap. "The feat does what it is designed to do: bypass a specific elemental resist." You're looking at the implementation to see its intended purpose. I think this is a mistake. I believe the name "Elemental Adept" gives us a better hint to the feat's intended purpose--making a character "adept" with a particular element--and I believe that overcoming damage resistance is just one possible avenue for accomplishing this. "I have never met a player who wants to play [an elemental specialist] and absolutely refuses to take [spells from outside their element]," is asinine. Is the fact that you've never met such a player proof that they don't exist, or that they shouldn't exist? I believe we've established that elemental specialists are a relatively common trope in fantasy fiction, so it should be no surprise that players will want to play characters that fit that role. Ice King characters should have some options to their cold-magic more versatile than that of joe-generalist, and Elemental Adept attempts to do that but fails (as you yourself spent a bunch of math-y posts pointing out). I only want to houserule it so that it is a more palatable option for a wider range of characters. In this thread you've vacillated between, "Elemental Adept sucks and nobody should take it," and "Elemental Adept is fine." Which one is it? [/QUOTE]
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Is it just me or does it look like we are getting the "must have feats" once again?
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