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General Tabletop Discussion
*Dungeons & Dragons
Is it just me or does it look like we are getting the "must have feats" once again?
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<blockquote data-quote="Dausuul" data-source="post: 6354214" data-attributes="member: 58197"><p>Yes, I neglected to put that disclaimer in every single post in the whole conversation. I tell you what. Pretend I changed my sig to say, "All references to playtest material are for lack of any better data, and with the understanding that things may change in the final rules." That's in every post I ever make from now until all three core books have been released. Okay?</p><p></p><p></p><p>I agree, <em>if</em> there is a compelling in-fiction reason for fire immunity in the first place.</p><p></p><p>The problem with 5E's approach to immunity and resistance (and the reason I suspect we <em>won't</em> see immunities scaled back much in the final rules) is that there is no longer a simple way to say, "This monster is immune to ordinary fire, but can still be hurt by intense or magical fire." In previous editions, you could do that with something like fire resist 10. With 5E resistance, though, even normal 1d6-per-round fire will hurt and eventually kill a fire-resistant creature. So when you have creatures like devils, fire giants, and red dragons--all of which tend to inhabit fiery environments, but could plausibly be hurt by super-intense fire--you have to make them immune to explain why they aren't dead.</p><p></p><p>IMO, there needs to be a way to distinguish between "basically immune" and "really truly totally immune." <strong>If</strong> we see immunity in the final rules to the same extent as in the playtest, I will probably implement this distinction by house rule in my game: Anything that lets you bypass resistance, also lets you bypass "basic immunity." So EA will let you deal fire damage to a devil, but not to a fire elemental. If there's a poison equivalent, it will work on green dragons but not undead. Et cetera.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6354214, member: 58197"] Yes, I neglected to put that disclaimer in every single post in the whole conversation. I tell you what. Pretend I changed my sig to say, "All references to playtest material are for lack of any better data, and with the understanding that things may change in the final rules." That's in every post I ever make from now until all three core books have been released. Okay? I agree, [i]if[/i] there is a compelling in-fiction reason for fire immunity in the first place. The problem with 5E's approach to immunity and resistance (and the reason I suspect we [i]won't[/i] see immunities scaled back much in the final rules) is that there is no longer a simple way to say, "This monster is immune to ordinary fire, but can still be hurt by intense or magical fire." In previous editions, you could do that with something like fire resist 10. With 5E resistance, though, even normal 1d6-per-round fire will hurt and eventually kill a fire-resistant creature. So when you have creatures like devils, fire giants, and red dragons--all of which tend to inhabit fiery environments, but could plausibly be hurt by super-intense fire--you have to make them immune to explain why they aren't dead. IMO, there needs to be a way to distinguish between "basically immune" and "really truly totally immune." [b]If[/b] we see immunity in the final rules to the same extent as in the playtest, I will probably implement this distinction by house rule in my game: Anything that lets you bypass resistance, also lets you bypass "basic immunity." So EA will let you deal fire damage to a devil, but not to a fire elemental. If there's a poison equivalent, it will work on green dragons but not undead. Et cetera. [/QUOTE]
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Community
General Tabletop Discussion
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Is it just me or does it look like we are getting the "must have feats" once again?
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